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Author Topic: [Feature Request] Manually adding coordinates of objects.  (Read 972 times)

TheBuG

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[Feature Request] Manually adding coordinates of objects.
« on: March 18, 2012, 12:29:57 pm »
Hello there,

Recently I've started working more and more with my own custom doodads and I realised that Noggit is missing a really important feature if you're doing really precise object placement.

With Cryecttools we had the fileinfo/loadinfo with which we could see what M2s/WMOs were on an ADT, aswell as their coordinates. Sometimes you want models to be on exactly the same x/y/z axis as another object. Currently it's quite hard to achieve this. Noggit has the info window, but the coordinates show only 1 decimal and the way Noggit works it's hard to place models on the same x/y/z axis as another.

What I'd like to see is perhaps a way to change the coordinates in the info window, perhaps by just making them editable by hand? Or a way to insert the coordinates? I can do it with cryect tools, but that's a lot of work to get it all on the right place.

TheBuG
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [Feature Request] Manually adding coordinates of objects.
« Reply #1 on: March 18, 2012, 01:11:38 pm »
Copy the object by pressing CTRL + c
select the other object.
Past object.
The copy will have the excat same position as the first.

 Also you can use the numpad to place models precice and turn on the info window by pressing CTRL and x to see the cords. Holdoing down shift or CTRL or both change the move speed.
Normaly you can change the pos 0.1 unit exact in the moment.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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