MoP brings some nice graphical bits, too… mainly m2 -> terrain texture blending, but also texture scale and rotation. It’s also capable of incredibly detailed texture alpha to the point of filling in the cracks of height maps of other textures, as well as greatly improved phasing and client-side cinematics (like we’ve seen schlumpf playing with).So while a jump to Cata would be nice, going straight to MoP would be even nicer. Also, while I can’t speak for others, MoP performs considerably better on my machine than Cata did… Cata seemed rather unoptimized.It’s probably going to be difficult to update the current noggit to handle Cata or MoP files, though. Its codebase is a horrible mess and the rendering side is outdated to boot, being written in badly optimized OpenGL 1 (at least from what I can see). What really need to happen is for people to shift their efforts to Noggit-Qt, which is a modern rewrite that suffers none of the issues that the original has, but nobody seems to want to buckle down and get the base work done… they’d rather tweak on an old broken rustbucket.
I'd like to point out that relaxok is doing a great job with his MMOSDK project and i certainly hope it becomes a new Noggit. Because from what i see/read noggit is functional but lacks a lot of stuff.
Quote from: "Hobbilis"I'd like to point out that relaxok is doing a great job with his MMOSDK project and i certainly hope it becomes a new Noggit. Because from what i see/read noggit is functional but lacks a lot of stuff.I have been to the thread and seen/read everything I could think of to find that actually. Wanted to test it so bad I actually spent about 2-3 hours scouring the internet for a download of it lol.But from what I understand that isn't just a Wow builder but an entire MMO builder (correct me if I am wrong) and I am not to sure he would release that to the public as freeware.I hope he does lol, but, we will see =D