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Messages - TheBuG

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436
Level Design / Re: map file ending
« on: October 01, 2010, 04:45:03 pm »
Quote from: "b00nq"
mhhh i'm using the trinity core....and i dont know how to use the maps for the server, cause the only map files have  the .map ending and not .adt as my files have.

Well, you should just normally put those .adts in an .MPQ file and start your game and port to the location, it should just work fine.

437
Level Design / Re: map file ending
« on: September 30, 2010, 06:27:11 pm »
Quote from: "b00nq"
Hey Everyone,
I'm new in the modder scene and i wanted to startup with it....I followed the steps of Eluo's continent and instance tutorial and have a question. Everything works fine, but know i want to set it up with the server. I replaced the map.dbc and wanted to add the new maps to the server, but there are only .map files. Do i have to extract or convert them out of the .adt's , or do i have to do something else?....

b00nq;)

You shouldn't have to add those to the server, atleast it's not the case for mangos, not sure about other ones. Just try and get there would be my suggestion.

438
Tutorials / Re: [TUTORIAL] Custom Model Treepath
« on: September 30, 2010, 11:07:34 am »
Quote from: "Tigurius"
No.

But I'll write a tool for wmos when PyModelEditor is finished.

That'd be great, cheers :)

439
Tutorials / Re: [TUTORIAL] Custom Model Treepath
« on: September 29, 2010, 05:03:51 pm »
Quote from: "Tigurius"
It would be much easier to edit the texture path in PyModelEditor

Does PyModelEditor open .wmo's? I can't get that to work...

440
Showoff - what you are working on / Re: [SHOWOFF] Dr. Manhattan
« on: September 24, 2010, 08:28:20 am »
Lol, awesome!  :lol:

441
Recruitment / Re: [PROJECT] Cronichles of Azeroth - RP server APPLICATIONS
« on: September 16, 2010, 08:30:45 am »
Too bad I'm not such a good scripter, otherwise I'd love to help you out :<.

442
Noggit / Re: Noggit 3 Beta testing and more.
« on: September 15, 2010, 05:02:07 pm »
Quote from: "Steff"
To join the noggit beta testing team just join this group on modcraft.

memberlist.php?mode=group&g=12

I will post new revisions only there in the future because its to much work to give it to every single tester over ICQ/MSN. So please register to the group. Then you will have access to the noggit beta board.

I'd love to help out on the Noggit beta testing, I however, do not have a clue of how to join that group (/forum newb...).

443
Showoff - what you are working on / Re: [SHOWOFF] Stromgarde City (Capital)
« on: September 15, 2010, 04:50:45 pm »
Quote from: "Ultradeth"
Whats your RP server? Id love to join it, this is epic work.

^This, it looks awesome.

444
Tutorials / Re: [TUTORIAL] Custom Model Treepath
« on: September 09, 2010, 05:57:53 pm »
Nice, finally a good guide on this!

Good job!

Just a quick question, does it work the same for .WMOs?

445
Noggit / Re: Noggit Rev 120
« on: September 05, 2010, 12:55:38 pm »
Looks pretty nice already, keep it up!

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