This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shotsofdeath98

Pages: [1]
1
Level Design / [QUESTION:WotlK] Noggit issue...Ripped world?
« on: November 22, 2015, 05:30:51 pm »
So I've had this issue any time i use noggit. The world always has rips in it, like in the picture...They range from small to "chunky" ones,  is there a way to prevent this, or will I have to manually go back through and fix it every time there's one?



I DO see these within noggit, and within game. I used Noggit 1.4 for this build, but even with the older v1.3 I had these issues. Figured its time to figure it out..

Emu: TrinityCore Eluna 3.3.5a based

2
Noggit / Re: Graphics lag
« on: June 12, 2015, 12:22:55 am »
delete thread or close.. was in wrong hdmi. (wrong gfx card..) Sorry...

3
Noggit / Graphics lag
« on: June 12, 2015, 12:19:32 am »
I use to get 30fps on 1.4 and im barely getting 2.... what the f*ck???? My pc didnt change at all.

4
Showoff - what you are working on / Re: [WIP] Lat' Danequ
« on: July 17, 2014, 04:08:43 pm »
The files were all fucked up, so I'm restarting it.

5
Showoff - what you are working on / Re: [WIP] Lat' Danequ
« on: July 16, 2014, 01:16:30 am »
Quote from: "TheBuG"
Just as a tip for the future, please have your screenshots ready before you make a post. Currently it's hard to get any idea of what you're trying to achieve.
Wanted to fix things like I had said, and they were ready just didnt have the time to upload.

_________________
More + better Screen Shots in the next few days.

6
Showoff - what you are working on / [WIP] Lat' Danequ
« on: July 15, 2014, 10:02:19 pm »
Lat' Danequ is a custom island I'm working on, when finished you will be able to play on it on my server, Crafting Death.

(This is my first noggit project that I want to make look good, please if you have a idea on how to improve, share it!)

The current area is a small town (alliance) with a large dock's area, and a Hanger.

__________________________________________________________
__2 days of work__ (10hrs total)



__New mountain__



ALSO; question, there are random cracks on the maps in between adt files, and in the inner adt files, (cracks in the ground) I know how to fix them via noggit, but is there a way to fix them so they don't do it?

7
Level Design / Re: [QUESTION] noggit + object = crash?
« on: July 15, 2014, 06:41:40 am »
_________________
fixed, just cleared models and re spawned it all.... >.<

8
Level Design / [SOLVED] noggit + object = crash?
« on: July 15, 2014, 12:06:35 am »
I have a custom map, i added a well and a bunch of other things to it..
ALL the other objects BUT the well are cliclable without crahing, but when you click that well, it crashes noggit and says: pastebin.com XTGqrmdZ

please help

9
Development and Presentation / Re: [PROJECT] Craft
« on: May 17, 2014, 07:47:45 pm »
hax, keep up the work, its really good!

10
Showoff - what you are working on / Re: [SHOWOFF] Jungle Islands
« on: May 03, 2014, 04:49:28 am »
Quote from: "kojak488"
The updates are superb.  Where are the tree models from?  And is the grass in the last screenshot:



a ground doodad or placed m2?
I noticed your img says the cemetery, (map name/area) mine does too... do you know how to fix that?

11
release this public :D
Looks bad apple.

12
Level Design / Re: [QUESTION] noggit + wmo = crash
« on: March 18, 2014, 11:38:20 pm »
I did the copy and paste at GM Island fine, when i go back to my map, it still crashes.

-- Edit
My mistake, thought you meant to copy it in the map then past it in my map... figured it out!


FIX:
Copy + Paste an object in any map, then go to your map and you can add from the text file.

13
Level Design / Re: [QUESTION] noggit + wmo = crash
« on: March 17, 2014, 08:45:24 pm »
there are none to copy, its a custom map. i will go to another area to do it but..

14
welcome to the new stormwind!
very very nice!

didnt see how old this was till after i clicked post....

15
Level Design / [SOLVED] noggit + wmo = crash
« on: March 16, 2014, 11:38:36 pm »
Alright, I'm using noggit to add a wmo to my map...
here is my setup:
    Import.txt:
WorldwmoKalimdorBuildingsOrcHutOrcHut_WSG.wmo

    Log: pastebin com/1fpERPZ7
(wont let me post a link)
it crashes every time.. if someone could help me out, would be grateful!!

Pages: [1]