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Messages - Kiun

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1
I don't want addons to do it. I'm asking if it's possible to do editing server source code or other way. If someone did it before as you say, a clue would be useful.
For the moment, my priority is enlightening the spells. The chain spell stuff will come later.

2
Thank you dahaga. Really like Howling Abyss scenario from LoL, would fit very good in Northern!

3
What I mean with Chain Spells:
Casting a spell, then the icon of that spell changes into another e.g. for 2 seconds. After using this new spell or waiting the 2 seconds the icon changes again to the first spell. You can't use the second spell unless you use the first spell first. When the first spell is used and the icon changes, it is highlighted like Cataclysm spells (Overpower, Execute, Hammer of Wrath...).

So my first question is, has anybody investigate about how to make this highlight spell feature in 3.3.5?

And my second question, would be possible to do the Chain spell system I described above? It's easy to do with macros so maybe a better question is, is possible make spells that run macros?

4
Made a custom sword based on the Soul Edge from Nightmare in Soul Calibur II.
I'm still working improving the particle effects.


5
Tutorials / Re: [TUTORIAL] Converting Animated Models.
« on: July 15, 2014, 12:33:29 am »
Thanks for the tutorial phucko1.

Do you know something about attachments?
I'm trying to add attachments to my custom model but I can't make weapon appear.

6
Found it with 010 Editor, thanks.

7
Ok, now I have to ask you about where is that image from? A program tool maybe? What do I need to edit the client binary?

Thank you.

8
Sorry schlumpf, I'm a bit inexperienced in this field. By modification of the client binary you mean editing WoW.exe?

9
For what I know, WoW only recognize patches called 'patch.mpq', 'patch-2.mpq', 'patch-A.mpq' ...

Would be possible to make WoW recognize a patch called for example 'MyCustomPatch.mpq'?

10
Level Design / Re: [BUG] NPCs Fall Through Buildings
« on: July 08, 2014, 12:49:58 pm »
Ok, this is what I did:
1. Edited the code of:  
                                   src  tools  map_extractor  System.cpp
                                   src  tools  vmap4_extractor  vmapexport.cpp
                                   src  tools  mesh_extractor  MPQManager.cpp

System.cpp


vmapexport.cpp



MPQManager.cpp


2. Compile the tools

3. Run custom mapextractor.exe, then custom vmaps4.exe in WoW directory (you need custom Map.dbc and adt files in your patch)
(Check if detected the custom patch)


4. Move generated files to core folder and use mmaps_generator.exe (the only tool we didn't edit code because get information from the previously data extracted with custom mapextractor.exe, vmap4extractor.exe and vmap4assembler.exe)

Now npcs shouldn't fall through buildings and won't be able to cast through walls.

IMPORTANT NOTES:
-Make sure mmap.enablePathFinding is ON (file: 'worldserver.conf' at your Core folder)
-If in step 3 the tool can't detect your maps make sure everything is written correctly and that there is no other Map.dbc overwriting yours custom. I suggest to either edit the code to make only detect your custom patch or to create another Data folder with your custom patch and the minium MPQs required to make tools working.

Hope this helps you!

11
Level Design / Re: [BUG] NPCs Fall Through Buildings
« on: July 08, 2014, 12:23:41 am »
I think I still have extractors that read custom mpq called 'Patch-M' somewhere but I think it would be more useful teach you how to do for your customs mpq.

I hope you use custom build of TrinityCore otherwhise I can't help you.

12
Level Design / Re: [BUG] NPCs Fall Through Buildings
« on: July 07, 2014, 01:20:05 pm »
Maybe this helps you viewtopic.php?f=10&t=7382

13
Modelling and Animation / Re: [QUESTION][M2] LKtoTBC & LKtoCATA/MOP
« on: July 07, 2014, 01:16:28 pm »
Quote from: "Gurluas"
I also need a TBC/Vanilla to Wotlk, and for a complicated model.

I need to port the Blood elf female and male from the TBC alpha due to their different animations.

For TBC to Wotlk you can open m2 with MDLVIS then save to mdx and use MDXtoM2 and u will have Wotlk m2 and skin files.

What I'm looking for is FROM Lich King to TBC

14
Modelling and Animation / Re: [QUESTION] Question animation
« on: July 03, 2014, 01:53:03 pm »
Are you using templates? m2 models have hex code, to edit them in an easy way you should use 010 templates: viewtopic.php?f=59&t=828

15
Modelling and Animation / Re: [QUESTION][M2] LKtoTBC & LKtoCATA/MOP
« on: July 03, 2014, 01:23:08 am »
Quote from: "Rangorn"
You can convert Wotlk To Cata, just follow the tutorials but you have to do the inverse x)

TBC to TLK, i don't know, in TBC, the skin files doesn't exist, all skin files is in the m2 (view/lods)
Will try to follow tutorials inversed for LKtoCata, thanks

Quote from: "dahaga"
http://modcraft.io/viewtopic.php?f=59&t=7900
Already saw that but only supports simple models :/

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