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Topics - -Dave

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Noggit / [Question] - Importing models from WMV, not working.
« on: January 04, 2017, 04:49:07 am »
Ahoy!
Long time lurker of the forums. Just recently thought I'd get back into messing with this kind of stuff after a long break.

I've downloaded the tutorial toolset, but unfortunately for some reason the Noggit bundled with that doesn't work.
Thankfully, v3.1222 works fine - so I've been going off that.

Now, when it comes to adding models with Noggit; it seems to be freaking out somewhere. It's getting the model path and everything, but won't load it. Anybody have any ideas? :/

Log file: http://pastebin.com/2hjzrT8u

-

Thank you very much for your time, it's probably something obvious that I missed. :)

Dave

2
Noggit / Startup crashes
« on: June 06, 2014, 07:47:52 pm »
Hey guys,

I've been a bit of an off/on hobbyist for a while. Recently reinstalled Windows from scratch on the exact same system with no new hardware or anything. Noggit used to run perfectly fine on the previous version. The only change is I'm using Windows 7 64-bit now as opposed to 32 previously (I don't know why, but the computer had a 32 bit OS installed despite having hardware to support 64.)

My log from SDL 1.2 is here: ( http://pastie.org/9265202 )

and SDL 1.3 won't start at all. ( http://prntscr.com/3q954m )

Cheers,
Dave

3
Level Design / Lich king ADTs in cataclysm?
« on: November 26, 2011, 04:03:48 am »
Has anyone managed to do this, and if so - how? I took a brief look inside the MPQs and it seems the whole maps system has been reworked (as you'd expect from the kind of crazy shit they did with cataclysm) - so now there are four ADT files.

Continent_xx_yy.adt
Continent_xx_yy_obj0.adt
Continent_xx_yy_tex0.adt
Continent_xx_yy_tex1.adt

From the suffixes I'd guess obj0 holds object info while tex0 and tex1 hold texture information? (Would explain why GM island is no longer textured, perhaps it's missing the _tex ADTs?)

I've tried simply replacing the original ADT  and ignoring the extra three just on the offchance that it may work, both in a patch and inside the actual world.MPQ (backing it up, of course) and it didn't seem to work. Has anybody got some kind of converter or is this impossible for now?

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