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Messages - Chris

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1
Level Design / Re: Texture issue
« on: August 14, 2015, 08:51:51 pm »
Quote from: "Amaroth"
--- You do have WMO ported in your client, you do NOT have its textures. ---
I don't know how many times will I have to say that.
Sorry, pretty new to this stuff, please don't get too mad at me.
So, as I have the WMO ported in my client, how do I get the textures?  :?:  :D

2
Level Design / Re: Texture issue
« on: August 13, 2015, 05:20:16 pm »
Quote from: "Amaroth"
Lets make this clear (I suppose you already know that but...):

1. error cube means that model which was to be displayed could not be found. Your client's DBCs either don't contain displayID given by server, or your client's MPQs don't contain model with name and path specified in DBCs with those displayIDs.
2. green texture means that texture could not be applied, which means that its either palletzized when it should not be (palletized should be only textures applied on character models), or it has wrong size (height and width should be both > 8 and in (8, 16, 24?, 32, 40?, 48?, 56?, 64...), or it simply could not be found (texture which should be on model doesn't exist in your MPQs, is in wrong directory or was renamed).

So, open DBCs, open WMO's root file in 101 (or even HxD will do for this, even notepad) and start looking for problem.

Confirmed, it's not my client all others see it green
I dunno, really, I used anthony's WMO tool to port it.
Stupid warmane, I got the client from there lol

3
Level Design / Re: Texture issue
« on: August 13, 2015, 04:40:57 pm »
Quote from: "Amaroth"
What is that Dungeon folder doing in WMO? If it is Dungeon/Textures/.. path with textures of WMOs, it has no business in WMO folder, it should be in root directory (on the same level like world folder)

The dungeon thingy is hellfire citadel :)
And I think it's my client.I downloaded it from warmane, and everyone's a cube. My characters are cubes, the only ones that show up are orc, draenei, belf and their textures are all mixed up (looks horrible)


EDIT: actually yes, it's the client.
I tried removing custom patches, and everyone is STILL a cube.

4
Level Design / Re: Texture issue
« on: August 12, 2015, 12:48:39 pm »
Quote from: "Amaroth"
Noggit can't render a lot of WMOs from other expansions properly, thats true, but in most cases there are some well displayed textures and some at least look a little bit like original ones which are to be shown. When something is just white like this, it looks more like you simply don't have their textures. I personaly have both of these WMOs, use them and they show up much better in noggit than this.

Its quite likely that you just don't have their textures. Have you extracted them as well?

Btw, about .skins and so on, retro-porting and especially retro-porting of WMOs is not something what I would really recommend to someone who is beginner. You still might try, yep, but I am not sure how far will you get.

I've ported .m2's from cata,mop,wod before and they worked just fine, they showed up completely in noggit aswell
Having issues with WMO's, though.Will have to check in-game
And as an example, I do have some files

5
Level Design / Re: Texture issue
« on: August 11, 2015, 08:18:10 pm »
Quote from: "Krang Stonehoof"
WMO files does not have .skin files. They are just WMO's. WMO's have other WMO's files with numbers at the end of the file, for example Undercity.WMO have a lot of Undercity_01.WMO, Undercity_02.WMO etc.

And you shall be able to see the textures fine in-game. Noggit usually is not responsible to show up objects and world objects from other patches than 3.3.5.

Yes they do have a lot of 001 , 002, 003's and stuff.
I'll check in-game when I can.Thanks a lot kind sir!

6
Level Design / Texture issue
« on: August 11, 2015, 07:04:16 pm »
1. Sorry if it's in the wrong section, didn't know where to post

I extracted some of the WoD WMO's (Ashran, Human, Orc) ones, converted them using anthony's convertert .bat (setted it correctly) but in noggit they are textureless, havent checked in-game


EDIT: I  just noticed I don't have the .SKIN files, but my CASC explorer doesn't have them either. O_O Someone help??

7
Level Design / Re: Blank map
« on: July 19, 2015, 01:21:15 pm »
Quote from: "Alastor"
Pick up some clear ADT from womewhere i would use personaly some ADT from dungs / raids since construction of raid/dungs are just WMO so ADT are clear as possible

once you find your ADT use ADTAdder and generate as many ADT as you want for some instance where you wnat to work ?

I just want a big flat map to work & practice on.
I can't add a new map, it doesn't load on noggit.
I can't add new ADT's to an existing map, since they don't show up, only the original ones do.

8
Level Design / Blank map
« on: July 19, 2015, 11:45:42 am »
Does anyone have like a huge blank(empty) map for me to build in?I tried following the tutorial but didn't go out so well..
Thanks!

9
Level Design / Re: Noggit
« on: July 19, 2015, 11:44:36 am »
Quote from: "Смердокрыл"
The only way unfortunately is to make a map using a 3.3.5 client, and then convert the map up to cataclysm. There is a lazy-converter for this on Modcraft (actually 2: one by Phillip TNG and one by someone else)

Video guide by Phillip TNG

Thank you

10
Level Design / Noggit
« on: July 18, 2015, 03:18:37 pm »
Is there any way to use Noggit with Cataclysm?
Like 4.3.4?
If yes I would like to know how.Thanks :D

11
Noggit / Re: [QUESTION] Broken Textures
« on: April 30, 2015, 08:41:44 pm »
Quote from: "Dottore"
First I suggest to use a fresh generated clean map, but if you dont want to just turn off specular lighting ingame in the options. If it's still green then you have an error with that texture, wrong conversion, wrong path or something so try another texture.
About the lines that you mentioned i have experienced those in noggit sdl 1.2 too, but if you switch to paint mode 2 (ctrl+i) and paint with that the lines won't show up.
Thanks , how do I get a fresh generated clean map?I followed the tut to make a new map it doesn't show on noggit.

12
Noggit / [QUESTION] Broken Textures
« on: April 30, 2015, 02:46:23 pm »
Hey everyone.
I'm new to noggit so don't take me too hard.
I made these mountains in Noggit( in zone called QA_DVD) with a patch taken from Reznik or something like that to make the land bigger.
(Dwlded noggit from this site)

So:
Mountains in noggit
http://imgur.com/dwYPecd
And mountains in game:
(yes ofc its ultra)
http://imgur.com/H9hbP1I
 
Vers 3.3.5a on my own server.
I'd like some help it's the 2nd time I get this :|. When I made an island , it had lines on it each 5 feet.
Sorry if my English is bad.
~Regards Chris

13
Noggit / [SOLVED] [BUG] Noggit3?
« on: March 15, 2015, 10:19:25 pm »
No nvm i'm stupid :D

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