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Author Topic: [SOLVED] [QUESTION] Just some questions  (Read 5520 times)

LordAres

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[SOLVED] [QUESTION] Just some questions
« on: December 31, 2012, 05:26:34 am »
:ugeek:  Hey guys my name is LordAres and i use to host a funserver back when antrix first came out. I quit because there wasnt that much customization I could do, or at least couldnt find a site with helping to mod a server. Im back, i think its been at least 4 years since then and im blown away by how far modding has come! Here are some questions!

1. I watched some videos on noggit on this forum and customizing the map. My question is, while your mapping indivual maps how do you link them together so it seems like a open world, like wow is. instead of seeing the edge of one map. Is it possible? If so how?

2. I dont have plans on hosting a server, I just want to customize a server to be what i want it to be. Is it possible to a. modify the map so it will look like your map you design, b. have only the maps you created be accessible by players and c. basically change the game so it has no continent areas like retail.

My goal is to customize a server by creating a server with a custom Continent with all custom areas and citys, have custom npcs and quests and gear and spells. Possible custom classes. Would that be possible? If so i am very aware it would take a very long time. And i got time.
« Last Edit: January 16, 2013, 10:02:21 pm by Admin »
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schlumpf

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Re: [QUESTION] Just some questions
« Reply #1 on: December 31, 2012, 09:57:46 am »
1: yes, just add more than one zone to your map?!
2: yes, yes, yes
Yes, but classes are hard (a lot of class and race related stuff is hard coded in the client).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

LordAres

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Re: [QUESTION] Just some questions
« Reply #2 on: December 31, 2012, 05:22:16 pm »
thanks man. yeah i dont wanna code as much class stuff as just map and gear design
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [QUESTION] Just some questions
« Reply #3 on: January 01, 2013, 12:57:17 am »
You should think about joining some projrct and not doing all alone :)

Maruum is an open server for everyone. Have a look or just add me on a messanger.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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LordAres

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Re: [QUESTION] Just some questions
« Reply #4 on: January 01, 2013, 01:44:17 am »
Thanks for the offer steff! I may join you guys while doing my side project. I have a RL friend who will help me world build.

Now I got a question.. I want to create a continent.  and edit the zones when i get to them. Im reading the world building basics guide and im at this part but got some questions

Code: [Select]
You can try out to click some where on that pattern. A little tick  will appear.
Every tick in that pattern symbolizes a single adt. Now try to imagine how many adt you will need for your project and add about 30% to have enough space for your work.
Now search a place ,like something in the middle of the adt array and make as many ticks as many adts you want to have. Try to make sth like a square ,then its not gonna be that difficult to create the new adts.

1. Thats the size of the "instance" correct?
2. What would be the size for a continent? Like how many boxes
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [QUESTION] Just some questions
« Reply #5 on: January 01, 2013, 05:35:31 am »
Instance / continent. both the same. Its a map. One map can have max 64 x 64 adts. And thats much ;)
Best here as ever is to look at Blizzards stuff. Just extract Azeroth wdt and have a look in taliis. You know the reagion sizes and where they are and can get a feeling about the size.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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LordAres

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Re: [QUESTION] Just some questions
« Reply #6 on: January 01, 2013, 06:26:00 am »
Hey steff how do i extract the azeroth wdt?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [QUESTION] Just some questions
« Reply #7 on: January 01, 2013, 07:40:57 am »
MPQEdit or better just extract everything if you have enough harddisc space.

viewtopic.php?f=78&t=3381

>> Extracting the MPQs
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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LordAres

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Re: [QUESTION] Just some questions
« Reply #8 on: January 01, 2013, 07:45:07 am »
While I was waiting for you to reply (thought youd be getting hammered or with family cause of new years) I just started the world building tutorial. Just to get fimiliar with world building and im stuck!


My new question is im following the world building tutorial here im on the For The Server part Using Trinity and it says "If you use Trinity you have to add a row in the MapDifficulty.dbc add this to your server and the client patch" Which to me makes no sense. Im using Taliis Editor and im in the MapDifficulty.dbc. All I see is a whole bunch of numbers. What do I put and where in there? Im trying to make it so I can teleport to my map i just created.

Using that guide I have -

1. created the LordAres Temple.wdt
2. created the LordAres Temple_01_01.adt
3. Used adt adder to create all the additional adts
4. Used the offsetfix.bat
5. In Locale.mpq i have exported the Map.dbc
6. With Taliis I edited the Map.dbc to say LordAres Temple in the Table and string parts
7. Added Map.dbc back to Locale.mpq

Now im technically on step 8 if they were numbered and the guide says

Code: [Select]
If you want to be able to teleport on your server on this map, you will need to add an entry on you database of your sever.
Take your favourite MySQL tool ,connect to your server and open the Worldmap_info(Aspire).
Again as in the dbc,duplicate any row and change the values of the duplicated row.

The first two numberes are again your map ID which are the same number as the id in the map.dbc.
In the Area_Name column you change the name of the old map name into your new map name.




OR when you don't have aspire, just browse the dbc folder of your server and replace the Map.dbc with the one you just edited for your client. The structure and the content are the same for those dbcs.
And then : restart your server.

If you use Trinity you have to add a row in the MapDifficulty.dbc add this to your server and the client patch.

What do I edit in MapDifficulty.dbc?

P.S. I hope you dont mind i just keep this thread running with all my questions? That way I have 1 question thread and everytime I reply there will be 99% chance there will be questions! Till I get good! Then Ill help newcomers. The only stupid question is the one not asked.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [QUESTION] Just some questions
« Reply #9 on: January 01, 2013, 01:05:50 pm »
First it would be nice if you take you the time and try this tut to setup your environment. Then I also know that you have all my tools.

viewforum.php?f=78

You should ise MyDBCEditor for the most DBC editing stuff. It handles the String stuff automaticly.

The find out what special WoW files do just visit like said in tut part 1:

http://www.wowdev.wiki/index.php ... :DBC_WotLK

The guide there is outdated on some parts. I write in the moment on a new series but this takes time.

0.5 Create a folder structure for your patch on your Harddisc

* PROJECT NAME
** DBFilesClient
** World
*** maps
**** YOURMAPNAME

1. created the LordAres Temple.wdt (and save it in YOURMAPNAME in your patch folder)

2. created the LordAres Temple_01_01.adt (and save it in YOURMAPNAME in your patch folder)
-- Also here is an Template ADT inside the ADTAdder folder in my ModdingPack you can use.

3. Used adt adder to create all the additional adts
4. Used the offsetfix.bat
5. In Locale.mpq i have exported the Map.dbc (and save it in DBFilesClient in your patch folder)

You should extract all MPQ files to your harddisc to always get the right one you need. See Tutorial 2 Extraction MPQ files. Then you can just go there and get the files you need and will always have the right version.

6. With Taliis I edited the Map.dbc to say LordAres Temple in the Table and string parts

Use MyDBCEditor. Use rightclick Copy line to on Azeroth entry and add with new and best heighest ID
Change the name colums to your YOURMAPNAME

--7. Added Map.dbc back to Locale.mpq <<< not needed

7. Use tallis and open your WDT file. MENU > Edit > Scan folder.
This will mark all your existing ADTs automatic in WDT. Save WDT

8. Copy the Map.dbc to your server DBC folder!!!

9. Use MPQEdit and packt he folder structure you have to a new patch

WoW/data/deDE/patch-deDE-5.MPQ

Swap the local String deDE with your clients one.

10. To edit this map now simple set the Noggit project path to the

YourDrive:YourFolderPatchPROJECT NAME

Path in noggit config.

The map will also load without the difficult entry. But you should add it.

Quote
All I see is a whole bunch of numbers. What do I put and where in there?

Best here is as always copy existing entry you know where it is linked to and guve it your ID

So just use row wiht 0 or 1 what are Azeroth or Kalimdor. "Copy line to" and use Your Map ID here.
And also here DBCs up to the server !!!!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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LordAres

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Re: [QUESTION] Just some questions
« Reply #10 on: January 01, 2013, 10:36:26 pm »
Alright happy new year btw dude.

Im following your tutorial and my WoWModelviewer7 is in german or some language I dont understand. In the config file what number do i change it to to be english?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Ascathos

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Re: [QUESTION] Just some questions
« Reply #11 on: January 01, 2013, 11:37:17 pm »
Quote from: "LordAres"
Alright happy new year btw dude.

Im following your tutorial and my WoWModelviewer7 is in german or some language I dont understand. In the config file what number do i change it to to be english?
... Surprise Surprise.

Code: [Select]
LanguageID=0
LanguageName=enUS
InterfaceID=0


Deleting the config file would've done the same
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

LordAres

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Re: [QUESTION] Just some questions
« Reply #12 on: January 02, 2013, 12:02:27 am »
Thanks man that worked!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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LordAres

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Re: [QUESTION] Just some questions
« Reply #13 on: January 02, 2013, 01:40:05 am »
Quote from: "Steff"

10. To edit this map now simple set the Noggit project path to the

YourDrive:YourFolderPatchPROJECT NAME

Path in noggit config.

The map will also load without the difficult entry. But you should add it.


So Im on this step and when i load noggit you can see my area doesnt load. Its called The Temple of LordAres

As you can tell i have everything configured right!

« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: [QUESTION] Just some questions
« Reply #14 on: January 03, 2013, 12:43:50 pm »
No whitespaces in Map Nams!!!!
You have an internal name and a mapname. The first sting in Map.dbs is the internal the second is teh name

1. TempelLordAres
2. Temple of LordAres

The first name is also the name your map folder, WDT, WDL and all ADTs must have!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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