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Author Topic: “Realistic” mountains  (Read 1770 times)

iindigo

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“Realistic” mountains
« on: July 17, 2014, 06:50:15 pm »
We’re all too familiar with the typical “mountains” in WoW, which are less like mountains and more like unusually angular, pointy hills. This style works if it’s worked into the zone design well, but it’s kind of a letdown in some ways. Even areas that are supposed to be particularly “mountainesque” like Ironforge’s mountain and Blackrock Mountain suffer from this. Some of the areas in Pandaria come closest but are still lacking.

What I’m curious about is how possible it would be to create mountains that more closely resemble their real-life counterparts. In other words, they’d:

- Be far less steep, with climbable sides
- Be much larger, in some cases taking up an entire zone’s worth of terrain or more
- Have flora and fauna scattered up their sides
- Have visible climate changes with increasing elevation
- Have roads winding up and down their sides
- Have multiple caves and small clearings/flat areas on their sides
- Possibly be a member of other similarly-sized mountains to form a real mountain range

Is one attempting something like this likely to run into the limitations of WoW’s engine? What are the reasons for this style not being more common?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: “Realistic” mountains
« Reply #1 on: July 17, 2014, 07:40:07 pm »
Ofcourse it is possibly, there is a huge mountain in Pandaria for example. There is no limitation for it, and the major reason why none does this is:
1. It takes alot of time and skill to make it look good.
2. WoW's style is called "Stylized" which means that it is cartoon-ish and exaggarated. Really saturated and out of a fairy tale. It simply was not supposed to be realistic terrained.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: “Realistic” mountains
« Reply #2 on: July 21, 2014, 06:35:30 pm »
The main problem here isnthe low vertics ofnthe ground and the related stretch effect on texture if you want it to rais fast.  perhaps some selfmade big wmo rocks combined ingame could make the trick.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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nephilius

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Re: “Realistic” mountains
« Reply #3 on: July 25, 2014, 09:58:19 pm »
Quote from: "Steff"
The main problem here isnthe low vertics ofnthe ground and the related stretch effect on texture if you want it to rais fast.  perhaps some selfmade big wmo rocks combined ingame could make the trick.

basically.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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phantomx

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Re: “Realistic” mountains
« Reply #4 on: August 05, 2014, 01:08:07 am »
Any chance a heightmap could get the job done?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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phucko1

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Re: “Realistic” mountains
« Reply #5 on: August 05, 2014, 04:58:00 am »
Well there is no program that can import heightmaps, Taliis never completed the function.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »