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Author Topic: [Help] Several issues with Noggit...  (Read 1042 times)

Foereaper

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[Help] Several issues with Noggit...
« on: March 22, 2011, 04:40:48 pm »
Alright, so I'm currently working on reverting EPL and WPL back to the pre-plague days, but I'm having tons of issues so far...

First issue is water... Whenever I save the original ADT to edit it, the water disappears... I'm not the best at this so far, so I have no clue how to add water, or save it properly...

Second issue is whenever I swap out tilesets, I can swap two tilesets (too lazy to actually repain the entire zone) but when I swap the 3rd tileset, ALL the current textures except the first one (ID 0 in Taliis) gets deleted, and the first tileset is painted all over the place...

Third issue... Because of the second issue, I decided to start repainting everything, however... Some of the chunks I cant even paint on, that is if I can paint on the said ADT at all...

Those three are my main issues so far, I might edit in more as I go along..

Oh, a couple posts down, I saw someone mention that a few things would be fixed in the new version of Noggit, but the post was from early 2010.. Is Noggit still being updated/supported, or is it dead?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [Help] Several issues with Noggit...
« Reply #1 on: March 22, 2011, 05:28:49 pm »
O love guy dont read the board ;)

Ther is an active noggit forum here on the board where you can join the beta group.
Noggit gets developed. There you will also find a changelog that we update sometimes.

Noggit dont support water in the moment. You must add it again with a cmd tool.
viewtopic.php?f=59&t=378

Chunks can only hold 4 texture layers. You have to clear all layers to repaint them.
Hold CTRL and click on the chunk. Than all textures are gone.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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