This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: MCLQ not found  (Read 1147 times)

Calibur

  • Registred Member
  • Race Changer
  • *****
  • Posts: 28
    • View Profile
MCLQ not found
« on: January 18, 2012, 02:28:41 pm »
Hello.

I pulled some adts from Emerald Dream and extracted the alpha maps from one of them. Then I used noggit to retexture it, but when I tried to open the adt in Taliis again, I got errors telling me that it could not find MCLQ. Which to my understanding has something to do with water, and that doesn't make a lot of sense since there is very little water in Emerald Dream, and none was present or has ever been present on this adt.

Edit: I uploaded the wrong image, but it doesn't matter. Here I ran offset check on one of my old ads. I have trouble with holes punching through the borders of certian chuncks, some of you might remember my previous posts regarding this issue, I figure this could have something to do with it.

[spoiler:3blmtbrt][/spoiler:3blmtbrt]

Noggit can still load it just fine, though.

3.279 (windows xp compatible)
win7, 32 ultimate
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
If somebody asks me if god exist I tell them that the question itself makes no sense. It\'s like asking for directions to the edge of the earth. The earth is a sphere, it doesn\'t have an edge. - Stephen Hawking

Mjollna

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 254
    • View Profile
Re: MCLQ not found
« Reply #1 on: January 18, 2012, 10:28:37 pm »
Normally you can re-open your adts in Taliis after re-saving them in Noggit 104.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »