I downloaded Anthonys toolbox big patch (4.01 to 5.4 maps etc) and my plan was to reorganize all the npcs with correct patchs etc, since they would obviously spawn and walk in 3.3.5a map locations. When I tried to populate zones such as ULDUM, I foudn out that if you put and npc or pet (hunter or lock) in zones that didnt exist in 3.3.5a, they will fall through the ground when they walk?
Is there a way to prevent this? I guess this has to do with the npcs using the mmaps of 3.3.5a maps instead of the new maps. For example in uldum the npc walks drops to the botton of the map to sea level l(since this part is sea in 3.3.5a). similar things happens in new holes and mountain created on the new terrain in CATA, where the npc acts as if was still on 3.3.5a maps.
Can anyone guide me on the right track on fixing this?
I am guessing that mmaps from 4.06 would help.
Thanks in advance for your help