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Author Topic: [QUESTION] Ingame error: npcs falling to ground from WMOs  (Read 7493 times)

Amaroth

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Re: [QUESTION] Ingame error: npcs falling to ground from WMO
« Reply #30 on: October 16, 2015, 07:00:02 pm »
Again, just to make sure. Have you spawned that WMO in new Noggit, or just opened ADT with that WMO and re-saved that ADT by using new noggit? I know we are probably driving you mad, but the second option possibly won't work :D.

Open 1.2-made ADT in 1.3/1.4 and select WMO model you have spawned in 1.2. Check, if you see green box around WMO. If you don't, click with middle mouse button, you don't actually have to move WMO, only that middle-click is needed. Green box will appear. Save and try. And again, if you have done this (or spawned WMO directly in 1.3/1.4, in uch case you wouldn't need to do this) then sorry for spamming.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Magnus

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Re: [QUESTION] Ingame error: npcs falling to ground from WMO
« Reply #31 on: October 16, 2015, 07:11:40 pm »
I have selected another object (a tree) and rotated it a little bit.

I thought that's good enough for recalculating this adt and save it.

Do I need to select the wmo ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [QUESTION] Ingame error: npcs falling to ground from WMO
« Reply #32 on: October 16, 2015, 07:31:39 pm »
Tree isn't object you have issues with. It isn't even WMO. You need to select every single WMO which was spawned by using 1.2 and middle-click while it is being selected. Without doing so, WMO data will remain corrupted a little bit. So, like I said, select your ratchet in SDL 1.3/1.4 and check if you can see big green box around it, I am not sure what is that box, some kind of bounding box of WMO? Whatever. If you can't see it/it is very small and just somewhere around model's origin, then you need to do that middle-click. Without that you fixed nothing.

In a short version - 1.3/1.4 SDL need to be used to spawn or move trouble-giving WMO model to fix that model's data, just saving ADT in that noggit version won't do anything on its own.
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Magnus

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Re: [QUESTION] Ingame error: npcs falling to ground from WMO
« Reply #33 on: October 17, 2015, 11:28:09 am »
Works ! That middle mouse click makes it !

Thank you for your patience :)
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Amaroth

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Re: [QUESTION] Ingame error: npcs falling to ground from WMO
« Reply #34 on: October 17, 2015, 12:18:22 pm »
Kinda stupid reason to have 3 pages of walls of text :D. OK, np.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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