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Author Topic: [QUESTION] Sculpting Mountains in noggit  (Read 2075 times)

hinur

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[QUESTION] Sculpting Mountains in noggit
« on: December 29, 2015, 06:21:21 pm »
Hello modders,

I was exploring the new broken isles continent on the legion sandbox when I came across the hills and mountains in the zone stormheim. I thought these would be good for one of the zones I am making in noggit, 3 hours of trying later I still could not figure out how you do it. I was wondering if anyone could help my out on how I sculpt these mountains in noggit. Below are some pics of what I'm aiming for.

[attachment=2:1ty0zh6m]WoWScrnShot_122915_164559.jpg[/attachment:1ty0zh6m]
[attachment=1:1ty0zh6m]WoWScrnShot_122915_164548.jpg[/attachment:1ty0zh6m]
[attachment=0:1ty0zh6m]WoWScrnShot_122915_164608.jpg[/attachment:1ty0zh6m]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [QUESTION] Sculpting Mountains in noggit
« Reply #1 on: December 30, 2015, 06:10:20 pm »
I do some quite similar mountains on 3.3.5a :






Since Blizzard can use extendible textures and 6 textures per chunk on Legion, it'll obviously look better for them, but the idea is easy to understand :

  First of all you have to use mostly north/south and east/weast angles because of WoW triangular restriction : other angles will likely look triangular and weird.
  You have to flatten some parts of your mountains and make the top have an angle that you keep. (Like 50° toward north, etc) Once the shape is done, you have to texture it, first divising your mountain into blocks with a texture darker than your rock, it's here to create contrast.

 Then you have to create a diversity inside these mountains blocks : the top of the block is lighter and the low part darker. You can make this effect with two rock textures, or only one by making a transition thanks to the dirt texture.  If you're using an old WoW version, I recommand using the first one only for very large mountains. (The bigger a mountain is, the weirder it looks when you're close)

 Try taking all that into consideration, then send us some screenshots, that will help us know what you're missing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: [QUESTION] Sculpting Mountains in noggit
« Reply #2 on: December 30, 2015, 07:09:40 pm »
I will add just 2 another notes:
1. try to use raise/lower linear tool with radius around 4,5yd and just a little bit bigger flatten/blur FLAT tool.
2. do not try to "fight" against polygons, use them. Polygons are your friends. You probably won't understand a single word here, but you can check this video (from 7:35):
[media:318ap39o]https://www.youtube.com/watch?v=kfNxxxhtnO4[/media:318ap39o]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Krang Stonehoof

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Re: [QUESTION] Sculpting Mountains in noggit
« Reply #3 on: December 31, 2015, 02:42:03 am »
These kind of mountains were used since Wrath of the Lich King I guess, check the Nerubian Sites in Borean Tundra or take a closer look at Icecrown mountains.

The only way to learn how to do it is by practice.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

hinur

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Re: [QUESTION] Sculpting Mountains in noggit
« Reply #4 on: December 31, 2015, 05:34:17 pm »
Thanks for help guys, Figured out how to somewhat do it and I'm now creating a zone. :)

Here are a a pic:
[attachment=0:3oe4xyxl]Thalanor Mountains.png[/attachment:3oe4xyxl]

Note: Gaps between rocks are a bit big, filling those in later
« Last Edit: January 01, 1970, 01:00:00 am by Admin »