This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - alwyn

Pages: [1]
1
Level Design / Re: [WotLk] [QUESTION] Custom graveyard
« on: July 10, 2016, 03:18:05 am »
Hello my peep'

Thank you soooo much Amaroth your  trick works. I added my custom maps in patch-3.mpq without the file wdt, I added my dbc in the file Patch-frFR-3. MPQ. And that works great well.

Thanks to all and good evening

2
Level Design / Re: [WotLk] [QUESTION] Custom graveyard
« on: July 01, 2016, 01:24:18 am »
Thanks guys actualy i extract the news map  with the custom patch-3.mpq and my dbc files with  patch-frFR-3... Waiting Waiting...

I will let you know :')

3
Level Design / Re: [WotLk] [QUESTION] Custom graveyard
« on: June 29, 2016, 07:51:46 pm »
Hi Amaroth,

Thanks for your reply, sorry for the waiting.

So, i took a screenshots of my files :

AreaTable.dbc :


Map.dbc:


WorldSafeLocs.dbc :


world.game_graveyard_zone.sql :


So, i need to be moved in the cemetery "1725 " when I die in the zone "5012"

Thanks for your help  8-)

4
Hi,

I've a problem with my custom graveyard...

I've created in north kalimdor two islands, and two graveyards.

I've modified :

Areatable.dbc
5002 first graveyard
5012 Seconde graveyard

Worldsafeloc.dbc
1725 first graveyard
1726 second graveyard

Maps.dbc
1 Kalimdor collum 23 i've adding 5002.

In game
.link 1725
.link 1726

Great it's work for the first graveyard, but for the second graveyard it's moving to the fu**** first graveyard.

Do you have a tips or any idea ?

Thank you for your replies

Best regards

5
Level Design / Re: [WotLk]  Problem with skybox
« on: April 26, 2016, 12:03:34 am »
Oh thank you so much it's work (y) !  

Do you know what option to adjust, for the distance of vision?

Thank for your helping,

Best regards

6
Level Design / [WotLk]  Problem with skybox
« on: April 16, 2016, 10:45:28 pm »
Hi to everybody,

I actualy work to modify the atmosphere of my zone (skybox).

My problem is that when i enter my GPS coordinate in my dbc, nohing appeared in the game.
I have tied with the server and client coordinate (look from noggit).
Otherwise when i enter those coordinate to 0 the atmosphere is all over the kalimdor continent, except deep inside the water where is full dark !?

This is my mapping place :

ADTS :
42_12
43_12
44_12

42_13
43_13
44_13

A little pic :


My file light.dbc
1877,1,9775.54003906,-6086.79003906,254.093002319,0.0,11485.9638672,918,9,841,11,3,0x0,,,

My file LightParams.dbc
918,0,45,,0.20000000298,0.5,1.0,0.75,0.0,

Have you got any idea :o ?

Thank you for helping me.

Best regards

7
Noggit / Re: i can't spawn the mwo/m2 from wmv
« on: December 04, 2015, 04:52:38 am »
Resolved, thanks for your replies.

I've been forgot modify of .conf in wmv7.

8
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: November 24, 2015, 12:06:30 am »
Hello, thanks for your great tools,

I've compiled the source, i've add an entry in my registery with regedit. It's ok

9
Noggit / i can't spawn the mwo/m2 from wmv
« on: November 07, 2015, 01:29:59 am »
Hi everybody,

I've a problem, i can't import from wvm to noggit no mwo / m2 with the command shift + c or shift + v.

My version of wmv is 7
My version of noggit is 3.0.22

Do you have any idea ?

Best Regards,


Sorry for my broken langage i'm not english.

Pages: [1]