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Messages - ChosenOne

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Level Design / Re: [QUESTION] [WoD] Draenor map edit
« on: December 10, 2016, 11:56:53 pm »
Quote from: "naxius"
try this converter wotlk to wod
https://github.com/WowDevTools/ADTConve ... g/1.0.3.15

where you found wod  on 3.3.5a?

I used PTNG_ADT_DownConverterBeta (http://modcraft.io/viewtopic.php?f=59&t=9111), to convert wod map to LK.

The tool from your link is for UpConverting (3.3.5 to WoD), so after convert problem with textures remains.

Quote from: "Amaroth"
OK then, I'd try to ask either Skarn, Schlumpf, Steff or Adspartan, as they have usually some ideas in similiar cases.

Thank you, Amaroth. If they can help it would be sooo great  :)

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Level Design / Re: [QUESTION] [WoD] Draenor map edit
« on: December 07, 2016, 06:22:03 pm »
thanks for replying. I'm using noggit 3.1222 (which i guess is the last version). However, it still have same problems.


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Level Design / [QUESTION] [WoD] Draenor map edit
« on: December 07, 2016, 01:56:28 am »
Hi there. I'm trying to edit and restore Draenor locations with noggit by using PTNG_ADT_Converter and PTNG_ADT_DownConverterBeta tools. Everything works fine, but there are some problems with textures. Every time when i trying to edit textures with noggit, everything just screwing up like this.




Is it possible to fix it somehow? Or maybe i just doing something wrong? Please help

I use converter to downport adts to 3.3.5, then edit it in noggit, then convert it to 6.2.4 again, then replace tex0.adt and tex01.adt with unedited ones. It works only for terrain and model edit. Neo allow to make some slight texture edit, but its not enough.  Here are some screenshots with my "finished locations":







Thank you in advance!

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