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[QUESTION] Textures problem
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Topic: [QUESTION] Textures problem (Read 1955 times)
zimbb
Registred Member
BLP Convertor
Posts: 12
[QUESTION] Textures problem
«
on:
December 31, 2010, 08:19:25 pm »
I`ve got realy freaking big problem. I use taillis to make on @tilesetexpansion02howlingfjordhfjords_dirtc.blp@ effects(grass, rocks). When i save it i open noggit, and adt(wich i`ve changed) is restore to defaults(wmo`s, doodads). And one texture replace all textures in adt.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [QUESTION] Textures problem
«
Reply #1 on:
January 01, 2011, 05:02:41 pm »
Such things as detailed stuff as water or sth. like that should be moved to the end of the work progress because noggit + other tools = crap
And thank you for reminding me that i've got to rewrite my Groundeffects tutorial^^
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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zimbb
Registred Member
BLP Convertor
Posts: 12
Re: [QUESTION] Textures problem
«
Reply #2 on:
January 01, 2011, 05:50:18 pm »
And one thing. My doodads wont apear on maps! I use tallis to create them. With noggit i move them, but they wont apear. WMO spawns perfectly.
edit
I just need to save adt with taillis. i`m asshole)
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [QUESTION] Textures problem
«
Reply #3 on:
January 01, 2011, 06:25:09 pm »
Yup that is a actual problem with noggit.
To remove that you can save it with taliis or use
http://www.mmowned.com/forums/world-of- ... etter.html
A working download is posted in the replies (
http://www.mediafire.com/?1qefdz9a9orgt28
).
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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zimbb
Registred Member
BLP Convertor
Posts: 12
Re: [QUESTION] Textures problem
«
Reply #4 on:
January 01, 2011, 09:48:56 pm »
I dont know what a hell with my adt. I`ve all fixed. But WMO stopped spawning. I delete them from the map. Rebuild-taillis and TREES MISSING TO! I`ve give you my adt. please, chek it.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [QUESTION] Textures problem
«
Reply #5 on:
January 02, 2011, 05:29:53 am »
http://is.gd/jVZfA
For me everything works perfectly fine.
A thing you shouldn't do is to save the adt 2 times directly afterwards with taliis. First save it with taliis , then with noggit one time, and then you can work on the adt with taliis again.
greetings.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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zimbb
Registred Member
BLP Convertor
Posts: 12
Re: [QUESTION] Textures problem
«
Reply #6 on:
January 02, 2011, 09:29:49 am »
I mean... they are dont spawn on the map.
okey. one question. how can i add wmo and m2 without taillis?
one thing. i`ve added wmo but then, all textures wich been on adt were replaced with sand texture.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [QUESTION] Textures problem
«
Reply #7 on:
January 02, 2011, 01:22:19 pm »
Gimme 2 hours i'll write a new tutorial in my basics guide.
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zimbb
Registred Member
BLP Convertor
Posts: 12
Re: [QUESTION] Textures problem
«
Reply #8 on:
January 05, 2011, 08:31:50 am »
already 2 days ago)
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [QUESTION] Textures problem
«
Reply #9 on:
January 05, 2011, 08:48:10 pm »
Quote from: "zimbb"
already 2 days ago)
Yeah reallife came in my way...
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[QUESTION] Textures problem