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Author Topic: noggit 1.12  (Read 2859 times)

Duec

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noggit 1.12
« on: November 09, 2010, 05:59:43 am »
Hi,

Iv been scouring the net for hours trying to find noggit 1.12
Could someone be so kind as to send me a link or upload it?. :)
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Eluo

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Re: noggit 1.12
« Reply #1 on: November 09, 2010, 04:33:43 pm »
http://filebeam.com/87817d86edd7fc33c0b217328bc92b6b

I think it is this one but i got so many noggit versions ... so i'm not sure^^

btw /moved
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Duec

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Re: noggit 1.12
« Reply #2 on: November 09, 2010, 10:21:54 pm »
You sir are a legend!
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Jbblaze

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Re: noggit 1.12
« Reply #3 on: November 10, 2010, 04:11:33 pm »
I have been looking for this forever!!

Thank you :D
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Herbalism

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Re: noggit 1.12
« Reply #4 on: November 10, 2010, 09:11:21 pm »
Why do you guys want 1.12 in the first place? 1.3 is the way to go.
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bsm

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Re: noggit 1.12
« Reply #5 on: December 18, 2010, 09:59:05 am »
Quote from: "Herbalism"
Why do you guys want 1.12 in the first place? 1.3 is the way to go.
Simply because it's the only version of Noggit that works perfectly without all these bugs.
All m2s show up ingame without using Taliis, the water remains, the adt isn't covered with shadow, there are no single chunks with shadow..
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Herbalism

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Re: noggit 1.12
« Reply #6 on: December 18, 2010, 10:22:18 pm »
Quote from: "bsm"
Quote from: "Herbalism"
Why do you guys want 1.12 in the first place? 1.3 is the way to go.
Simply because it's the only version of Noggit that works perfectly without all these bugs.
All m2s show up ingame without using Taliis, the water remains, the adt isn't covered with shadow, there are no single chunks with shadow..

I said Noggit 1.3, not noggit 3 :)
Noggit 1.3 is 100% working, haven't found any bugs so far (except the land is not there sometimes on startup, but reload the area and it should be fine)
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Eluo

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Re: noggit 1.12
« Reply #7 on: December 19, 2010, 02:32:10 am »
Even tho the older version may not result direct bugs , it actually fuckes up your adts...
Plus it isn't as efficient in the workflow as the new one.
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