This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - ll-cool-j

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Random / Re: Vanilla 1.12
« on: June 11, 2016, 02:35:32 pm »
Not sure if anyone has read this, but it came up in my Facebook feed
http://kotaku.com/the-reason-blizzard-c ... 1781438526

2
Software Development / Re: [QUESTION] Noggit Coding style
« on: June 03, 2016, 09:55:23 pm »
I was wondering if it had anything to do with the libs, which might require pointers.

I have a really old copy of source from elsewhere too, it's definitely cleaner now than the 2.4.x version I have, which is basically programmer poison; very hard to follow.

Anyway thx for the info, and have a great weekend

3
Software Development / [QUESTION] Noggit Coding style
« on: June 03, 2016, 03:51:20 pm »
Just looking at Noggit source code. it builds and that's cool (haven't tested running it yet); but is there a reason it's only sparingly using std namespace?

4
Miscellaneous / Re: [CORE] WoW 0.8.0 AbyssX Sandbox
« on: May 29, 2016, 12:24:40 am »
I'd love to see the source code for the Abyss server if possible. It'd be really cool to have a copy of and play with (can't promise being able to do much but I have embedded C and 90's-Early 00's C++ experience)

5
Interested to know if this was ever completed. I did something on this by mirroring verts, but the collision box and interior is stored somewhere else.

I Used C# but it was some time ago.

6
Noggit / Building Noggit on Ubuntu 16.04
« on: May 28, 2016, 10:14:26 pm »
I Know everyone releases builds for windows, but to quote another post on here, and spin it on it's head

Get a decent OS!

Only requirements are having vagrant with virtualbox setup (so technically it could work to build for Linux in windows)

http://pastebin.com/wHSHcZS1

Enjoy!  ;)  :geek:  :ugeek:

7
Noggit / Re: Noggit Rev 94
« on: May 28, 2016, 08:50:16 pm »
Would Noggit build on Linux systems as well using the same instructions?

Also what libs do I have to download to build Noggit?

UPDATE:

Builds on Xenial


sudo apt install mercurial git build-essential cmake
mkdir -p ~/projects/WoW/noggit
cd ~/projects/WoW/noggit
hg clone https://bitbucket.org/berndloerwald/noggit3
cd noggit3
git clone https://github.com/ladislav-zezula/StormLib
sudo apt install libboost-thread-dev libboost-filesystem-dev libboost-system-dev libbz2-dev libsdl1.2-dev libfreetype6-dev libglew-dev libglewmx-dev
cd StormLib
cmake .
make
sudo make install
cd ..
cmake .
make

Hopefully this helps someone. I Might make a docker file to isolate the build and deps for anyone who finds compiling C a PITA

UPDATE
Vagrantfile available at http://pastebin.com/wHSHcZS1

8
General / Re: Modcraft community
« on: May 28, 2016, 08:36:41 pm »
Hi,

Thanks for building this community, very cool!

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