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Author Topic: [SOLVED] [QUESTION] Groundeffect?  (Read 1282 times)

bardhi123

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[SOLVED] [QUESTION] Groundeffect?
« on: August 22, 2014, 11:31:05 pm »
Hi Guys!
So....I created a new continent with ground texture: tilesetelwynnelwynngrassbase.blp, and i wanted to add groundeffect to my 12_6 adt. I followed Steff Guide, thought i was doing everything correct but encountered a problem when i drop my adt on groundeffectadder.exe, the point is that I do not know what kind of ID to put for every existing texture(The tool will ask you now what ID you want to set for every existing texture in the ADT). I've tried to put the ID's of models from  GroundEffectDoodad.dbc, or the ID of the whole set. The CMD runs normally, no errors just like in the Steff's guide, I've used ground_doodad_fix but no results, no groundeffect ingame.I As I said I followed Steff Guide made the MPQ and in the end no results.


 :) Thanks for the help!
P.S English is not my Native.

Sorry if I have posted it on the wrong section!!
« Last Edit: August 24, 2014, 05:43:06 pm by Admin »

Steff

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Re: [QUESTION] Groundeffect?
« Reply #1 on: August 24, 2014, 06:35:24 am »
This point is descriped in the tutorial.
Id from GroundEffectTexture.dbc
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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bardhi123

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Re: [QUESTION] Groundeffect?
« Reply #2 on: August 24, 2014, 05:29:18 pm »
Thanks Steff it works now!!

SOLVED!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »