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Author Topic: Help Converting MoP M2  (Read 1538 times)

askion

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Help Converting MoP M2
« on: May 15, 2012, 12:20:35 pm »
i've been following viewtopic.php?f=20&t=937
The model goes in without any crashing.. but the texture looks odd, When i move the texture seems to move/reflect itself, not sure how to explain it.
[spoiler:2mtro7dh][/spoiler:2mtro7dh]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Zim4ik

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Re: Help Converting MoP M2
« Reply #1 on: May 15, 2012, 01:49:36 pm »
Mjollna wrote:
Little addition to tutorial :

If you have problems with (dynamic) shadows "moving" and following your character's movement, that trick seems to fix it :

- Open the Cata/mop skin file associated with the model in 010 Editor.
- Apply the skin template.
- Go to submeshes (each of them).
- Change "unknown" field 0x10 (between startbones and rootbone) from 0 to 1.

I have no idea why, but it works xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

askion

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[SOLVED] Re: Help Converting MoP M2
« Reply #2 on: May 15, 2012, 02:28:31 pm »
I've done that, it fixed the shadow moving on the ground, but the texture on the model is still moving when i move my camera.





Fixed
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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flagg78

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Re: Help Converting MoP M2
« Reply #3 on: July 09, 2012, 07:33:57 pm »
i am having the same problem what did you do to fix it?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »