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Author Topic: Changing the Z position of ADT tiles  (Read 4583 times)

PhilipTNG

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Re: Changing the Z position of ADT tiles
« Reply #15 on: August 28, 2013, 12:25:23 am »
alrighty managed to move the terrain up and are all "together" where as my previous image just made it look like an out of place puzzle.





Thanks goes to Dracbane telling me what needed to be changed.

I guess Doodads and possibly wmo positions would be next on the todo list.

@schlump, how does the ground clutter 'NoDXT' stuff work? or is that bound to a tileset?


-----Update-----

Got doodads.



« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: Changing the Z position of ADT tiles
« Reply #16 on: August 28, 2013, 05:19:24 am »
So, how exactly did you do it? :3
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: Changing the Z position of ADT tiles
« Reply #17 on: August 28, 2013, 06:05:41 am »
Quote from: "Gurluas"
So, how exactly did you do it? :3

You don't want to know. LOL... boy the methods I used would make any person laugh their ass off!!  I just took the most basic route possible since I'm not a programmer or anything of the sort.  Mouse/Keyboard Macro recorder.. lol.  I recorded the act, then replayed it back several times and did it to each file, yes this took a long time to do, but meh.. it's done. haha.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Dracbane

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Re: Changing the Z position of ADT tiles
« Reply #18 on: August 28, 2013, 06:19:36 am »
Quote from: "AnthonysToolbox"
-----Update-----

Got doodads.




Man you rock! I wish I had some time off work to try and work on this and help you out.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Changing the Z position of ADT tiles
« Reply #19 on: August 28, 2013, 09:12:18 am »
Quote from: "AnthonysToolbox"
@schlump, how does the ground clutter 'NoDXT' stuff work? or is that bound to a tileset?


id into groundeffectdoodads.dbc per layer per monk
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: Changing the Z position of ADT tiles
« Reply #20 on: August 28, 2013, 11:40:16 am »
Quote from: "schlumpf"
Quote from: "AnthonysToolbox"
@schlump, how does the ground clutter 'NoDXT' stuff work? or is that bound to a tileset?


id into groundeffectdoodads.dbc per layer per monk

In the shower again I see. ^_^, and thankya very much.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »