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Author Topic: Changing the entire texture/areaID of an ADT?  (Read 1317 times)

Kobiesan

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Changing the entire texture/areaID of an ADT?
« on: March 16, 2016, 12:15:31 am »
I am creating a massive map and it takes a long time to change the AreaID and texture of every single ADT to what I want. So I am wondering if it's possible to select map tiles in mass amounts and change the AreaID and texture?

Example of how many tiles I'm working with.


Also, my map shows up black in-game if anyone knows what's up with that.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Changing the entire texture/areaID of an ADT?
« Reply #1 on: March 16, 2016, 10:18:45 am »
Textures and AreaIDs can be set on a whole ADT by using functions in Assist menu, I would recommend you to get familiar with whole content of that menu ;).

About ADTs being black, its not recommended to make ADTs in Taliis. Anyway, just typing "black ADT" into search gave me quite plenty of results, what about using Search tool before posting? :P

viewtopic.php?f=48&t=9333&p=54027
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Kobiesan

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Re: Changing the entire texture/areaID of an ADT?
« Reply #2 on: March 16, 2016, 10:33:18 pm »
Quote from: "Amaroth"
Textures and AreaIDs can be set on a whole ADT by using functions in Assist menu, I would recommend you to get familiar with whole content of that menu ;).

About ADTs being black, its not recommended to make ADTs in Taliis. Anyway, just typing "black ADT" into search gave me quite plenty of results, what about using Search tool before posting? :P

viewtopic.php?f=48&t=9333&p=54027

Yeah I figured out the black part went through my entire map and applied a shader to it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »