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Author Topic: [QUESTION] [WoD] Up converted map doesn't work  (Read 1070 times)

UncleChristiof

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[QUESTION] [WoD] Up converted map doesn't work
« on: January 24, 2016, 03:38:41 pm »
Hi guys, i have an issue with maps converted from 3.3.5 to WoD. I've edited map.dbc and instance_template followed the Phillip's guide and used his converter (and the same map), but when i tried to teleport to converted map my client was instatly crashed. Worldserver wrote that it could not load vmap and mmap with name of my converted map. What i did wrong? Maybe i should edit something else to make ported maps work on my version?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Drikish

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Re: [QUESTION] [WoD] Up converted map doesn't work
« Reply #1 on: March 23, 2016, 11:08:44 am »
Now even though this might seem like a world server error it isn't - the loading or V-maps and M-maps is not enough to crash you when you don't have them for custom content.
The problem you are facing is that you are using an old WDT or one that is made in talliis etc.
There is a set of tools called adt-tools - use these and then gruulz zone masher to make the WDT (it's far more stable).

Finally the issue can be caused due to rendering flags on adt's the best thing to do is to teleport to an area far away but on same map as your custom area, if of course it extends out....
Doing this and turning your graphics down to low is a good way to test if it's rendering flags or your WDT.

If you can see even the slightest bit of your custom area but crash when u get closer even on lower settings it's render flag on a broken adt and requires conversion again.
I can however assure you that it's more than likely your WDT.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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