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Messages - Emalf

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1
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 18, 2017, 03:50:31 am »
Fixed the problem! Dorky friends had wrong patches and renamed wrong patches by accident ':<

Sorry for being annoying, thanks for the help!

2
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 16, 2017, 04:29:51 pm »
Files are not renamed as of now, haven't had the opportunity to try the order thingy but i'll see

3
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 15, 2017, 03:48:45 am »
Tried renaming, nothing still :/

Oh order? how do i know the order?

4
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 14, 2017, 06:39:12 pm »
English clients.

I myself have Patch-A from your models renamed to Patch-B, other than that, it works fine for me.

Should try renaming some patches then

5
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 14, 2017, 05:57:40 pm »
Well no, their Location folders are completely virgin without any custom patch and Data only haves model/creature patches + the server's custom ones (which doesn't collide with the model patches on my side).

The only common thing between my friends is that they all three use W10. *sigh* Not sure if that's the issue or not.

6
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 14, 2017, 05:38:16 pm »
This is on a RP server, which uses two custom patches, had no problem with them at all myself.

I checked my friend's location folder but everthing seems in order, i would have to check again if any, and yes they use the creatures one and they have patch-K there. i'll try to find any other thing colliding with the models.

7
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 14, 2017, 03:09:05 pm »
Hi there! as always good job with the mod Finsternis, i'm here to report that some friends (not me) are getting an issue with their NPCs, player models working fine, but the NPCs are like this:



The NPCs are apparently using the WOD model instead of the hybrid ones and the face texture is wrong, i don't know why is this happening, my friends have the same Data folder as mine and this keeps happening.

If its of any help mentioning, they use Windows 10 while i use Windows 7.
Hope you can aid me in here  :D

8
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: November 05, 2016, 05:50:23 am »
AWESOME FINSTERNIS, you've done it again, excellent patch, its very very very good, really excellent job. thanks.  :D  :D  :D

9
Hello there, i'm still getting a texture error with Forsaken slow mounts.

EDIT: redownloaded patch-K as i use your HD models patch and that fixed it, even thought there was no notification here to do so (or maybe i didn't understood well :? .)

10
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 22, 2016, 07:09:52 am »
Ok, for me, i fixed the Solid green NPCs when using another language, i actually dig on the esES folder (my language folder) and found an old file that went along with a patch or something (not a patch itself) just deleted that and now it works fine.

So if someone's having this problem, check your language (or data) folder and search for something suspicious.

11
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 20, 2016, 08:40:43 pm »
Quote from: "Alastor"
Anyone knows why are ppl using localised version of WoW ? :D

Maybe because my native language is spanish? maybe because i got friends who doesn't talk English but i still want them to enjoy this type of patches?

You are saying that people who doesn't know how to speak in english do not deserve to enjoy patches and mods for WoW?

I do not think so. I know how to speak in english and my friends do not, i want to help my friends enjoy this, as they do use Spanish language on their WoW, I do not use it so mine's working fine, i just want to help my friends.

I found the question you did to answer mine really inmature, needless and insulting, because there's a reason to it,  If i want to know something i want to know it because there is a reason to it.

If you don't wish to share your knowledge, do not, but let me give you some advice, Knowledge is for sharing not to keep it for your own. and its always been like this.

Quote from: "fandramen"
DO you have any more patches? do you have more races? cause if you use more races
the dbc will be overriten :)

No i don't have any more patches, only this with the Legion creatures one.

12
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 19, 2016, 04:13:41 am »
Any one know how to make the patches work with Spanish language? when i use spanish language NPCs appears in solid green, like they have no texture.

13
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 15, 2016, 05:49:49 pm »
Quote from: "Finsternis"
Quote from: "Emalf"
Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
yup npcs using same hair like character models.
But old npcs using alpha channels for the hair shape.
New hait no alpha channel.
Some haircuts are the newer(for example tauren) but i focused more on chars.

Oh well, is there a way to fix this? to make them have the correct shape? or are you going to fix it later?.

14
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 15, 2016, 09:42:33 am »
Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.

15
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 11, 2016, 04:52:57 am »
Excellent Job, Models are working amazing, i wondered if there where good NPC models someone could suggest here, that would be awesome.

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