Does scaling a model in Blender scale it in game? Or rather, should it scale models in game?
I ask because I made a modification to a model in blender (that whole m2->m2i->m2 business) and it came out fine except that I had scaled it down about ~%50 in Blender and its size remained unchanged in game. In theory, should it have scaled down? If so I'm thinking it might have something to do with all the m2 conversions that are required to get the model working in Vanilla. I just can't seem to get a model to scale correctly.