The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work.
Quote from: "Ascathos"The main problem with ground doodads converting is simple, <lk does not support animated doodads. These animations are automatically blocked. Tilesets can just be switched over and should work.Is there no way of removing animation then? And if you would, could you explain how converting is done, please? I really would want to have converted cata and mop doodads for the weekend
Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
Quote from: "schlumpf"Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.Great, I'll go ahead and try this in a couple of hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^ Anyhow, thanks for the help.
Quote from: "Devwaza"Quote from: "schlumpf"Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.Great, I'll go ahead and try this in a couple of hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^ Anyhow, thanks for the help.I don't see how that's related.
Quote from: "schlumpf"Quote from: "Devwaza"Quote from: "schlumpf"Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.Great, I'll go ahead and try this in a couple of hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^ Anyhow, thanks for the help.I don't see how that's related.The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.
Quote from: "Devwaza"Quote from: "schlumpf"Quote from: "Devwaza"Quote from: "schlumpf"Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.Great, I'll go ahead and try this in a couple of hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^ Anyhow, thanks for the help.I don't see how that's related.The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.Oh, sorry, I was only reading one post, not the whole thread, thus did not see the original question, so your question about m2s seemed out of context.There are enough threads about "converting" models with guides.
the MOP and cata tilesets does not need to be converted - simply extracted, and then re-instated in a patch wich you list in the noggit.conf, so noggit knows they exist, correct?And the doodads (m2) needs to be converted since the m2-format changed since wotlk. But is there any information you could provide regarding the actual converting? Forum thread, tutorial, anything?