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Author Topic: [Classic] [BETA]Improved Models for 1.12  (Read 10593 times)

Uthil

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #15 on: July 18, 2016, 07:59:32 am »
Quote from: "noman"
BUG REPORT :I have a bat as a hunters pet, current replacement looks damn cool, but when I have it summoned my pet makes alchemy brewing sound all the time.

Night Elf fly mount "wing flap sound" seems to be badly sinced

All Swift Saber textures are badly messed up. *picture attacked*

P.S. Thanks for making this

Hey mate, thanks a lot. The sabers are known missing textures that's why is messed up. For your pet situation seems weird, till now none report me such issue and saw a couple of people in my server having a bat tamed. Did you try to delete your WDB cache, it helps too.
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hoscooo

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #16 on: July 19, 2016, 04:27:28 am »
Bug:

Attached a screenshot of spirit darters in Feralas, their wings are not being textured it seems.
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Uthil

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #17 on: July 19, 2016, 06:51:24 am »
Quote from: "hoscooo"
Bug:

Attached a screenshot of spirit darters in Feralas, their wings are not being textured it seems.

Thanks, they are already fixed, check updates under WiP topic section. I'll post the updates there.
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Sybsidian

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #18 on: July 19, 2016, 06:20:49 pm »
Quote from: "Uthil"
Quote from: "hoscooo"
Bug:

Attached a screenshot of spirit darters in Feralas, their wings are not being textured it seems.

Thanks, they are already fixed, check updates under WiP topic section. I'll post the updates there.



Sorry can you link to the update page, I can't find the wip section let alone your post.
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Uthil

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #19 on: July 19, 2016, 06:54:23 pm »
Its under Showoff - show what you working forums section.

http://modcraft.io/viewtopic.php?f=99&t=10064&p=56355#p56355
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PLaKeSeSe

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #20 on: July 20, 2016, 12:29:29 pm »
Hello, Uthil! I was wondering if you were intending to convert this to 3.3.5a some day.
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Uthil

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #21 on: July 20, 2016, 08:57:58 pm »
Quote from: "PLaKeSeSe"
Hello, Uthil! I was wondering if you were intending to convert this to 3.3.5a some day.

Sorry but no. This is solely made for 1.12 clients. It cant be covert to another version, whole procedure must be done from the beginning.
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PLaKeSeSe

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #22 on: July 20, 2016, 09:56:52 pm »
Quote from: "Uthil"
Sorry but no. This is solely made for 1.12 clients. It cant be covert to another version, whole procedure must be done from the begging.

Too bad. Could you at least point me on the right drection, so i can do at least some of the stuff myself? I've tried converting a few models myself, but they are invisible ingame. Maybe i will share it with the community here when i am able to do it.
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Uthil

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #23 on: July 21, 2016, 09:26:06 pm »
Quote from: "PLaKeSeSe"
Quote from: "Uthil"
Sorry but no. This is solely made for 1.12 clients. It cant be covert to another version, whole procedure must be done from the begging.

Too bad. Could you at least point me on the right drection, so i can do at least some of the stuff myself? I've tried converting a few models myself, but they are invisible ingame. Maybe i will share it with the community here when i am able to do it.

You going to need tools that generally all use, like WMV, m2redux 4.61 or m2mod or spik96 tool, a 3d editor like blender or one of your desire, you might need to check some tuts also, there are plenty things here. Forums might confuse in the beginning but with some patience you will find many things. Is like i stared by checking some tutorials then gathering the tools and start to experimenting my self and slowly start to move.
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Topkeker

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #24 on: July 28, 2016, 03:00:17 pm »
I have just installed this mod, but I am encountering a lot of bugs... I don't know if I did something wrong or it's because the mod is still in beta, but my game has turned into a horror show :D :D. Don't get me wrong, I don't have much experience with these kinds of things, but I am a graphics whore and I love the work that modders are doing and want to see this finished.
I have a question though. Do I need to delete the "patch-2.MPQ" and is using a 1.12.1 client a problem?

Face textures of the WoD human and troll male models.



Hair of the human females.


Textures of the tiger and wolf mount.



Hippogryph nests at flight master (Everlook).


Pets at stable master (Everlook).
« Last Edit: July 28, 2016, 05:03:26 pm by Admin »

Amaroth

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #25 on: July 28, 2016, 03:02:00 pm »
Please, use [wimg] instead of just [img].

Those tiger mount textures look like you have just switched body and armor textures with each other.
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Uthil

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #26 on: July 28, 2016, 08:43:38 pm »
Quote from: "Topkeker"
I have just installed this mod, but I am encountering a lot of bugs... I don't know if I did something wrong or it's because the mod is still in beta, but my game has turned into a horror show :D :D. Don't get me wrong, I don't have much experience with these kinds of things, but I am a graphics whore and I love the work that modders are doing and want to see this finished.
I have a question though. Do I need to delete the "patch-2.MPQ" and is using a 1.12.1 client a problem?
No you dont have to delete the patch-2.mpq or patch.mpq since you are going to delete whole game. Yes some models arent finished as you post here, its because is still beta and still working some of them and fixing some glitches and things that i might forgot or passed under me when i was creating them.
Now about the character models, since i have said it already they accidentally left inside the mod, now you can disable them and i can tell you how, its not so hard if you follow my word.
Those tiger mounts are almost ready, i need to complete their new textures so what you see now is an non complete version of them since thats the old texture. Same applies for all models that look that way, some had bug and need to be fixed, which done already and some needs to complete their new textures.

Now to disable completely the character models you have to do this, get Ladiks mpq editor, edit my patch file, on the left pane right click on characters model folder and delete them. Any attempt to delete any other creature etc, in example, might end in bad behavior or completely waste of the mod since creatures and many other files are sharing alot of things which deleting one might FUBAR something else and the mod. So that's why character models are the next update to this big mod and will be a separate thing along with the weapons that im planing to update.

If you want to post a model that you find wrong or miss behaving, have a look first in What you working for section and on my first created post called Uthils cosmetic update, there im updating the fixes and some new additions, here im using this topic to track down whats left behind.
Hope i helped you somewhat !

Cheers uthil!
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darkvexen

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #27 on: July 28, 2016, 10:03:47 pm »
yo can we get this for 2.4.3?
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Uthil

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #28 on: July 28, 2016, 11:16:47 pm »
Quote from: "darkvexen"
yo can we get this for 2.4.3?

No, cant be elevated to 2.43 or 3.3.5a . Whole procedure must be done from the beginning.
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Topkeker

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Re: [Classic] [BETA]Improved Models for 1.12
« Reply #29 on: July 29, 2016, 01:44:06 pm »
I also wanted to ask, is this the max resolution of textures supported in vanilla, because they don't look very sharp up close?
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