A class idea i was thinking of recently:
Short Overview:Role: Damage/Heal
Resource: Crystals (see below)
Class conditions: Race = (still dont ahve the name for my race jet
). Talent = mage
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Lore:
coing soon™
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Mechanic:Crystals: Crsytal is a aditional resource like the Soulestones of the Warlock. There are diffrent colours of crystals for diffrent spells. You need for example red crystals for damage spells, blue for suport ad green for healing etc. They can be obtaint by several sub spells or procs and are consumed on high end spells.
The basic concept is that the player needs to find teh balance in creating new resources of crystals and use them for maximum dps output or hps (healpersecond). He can combine 2 colors for advanced spells. Like a frostfire bolt using 3 red and 2 blue crsytals.
There will be at least 3 talant trees.
1. Summoning - Summon several minions to attack enemys
2. Casting - Cast crystal spells
3. Healing - alterate the inner powers of the Crystals to boost and heal your companions
The main graphic theme of the class are crsytals cuz of their specal meaning to my race. I post Lore soon™ so you can see.
Hope to hear your ideas on this class!