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Software Development / Re: Modcraft community launcher
« on: April 19, 2012, 06:15:47 pm »
Can do this ... Open Source? Cross-platform?
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Software Development / Re: Modcraft community launcher« on: April 19, 2012, 06:15:47 pm »
Can do this ... Open Source? Cross-platform?
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Modelling and Animation / Re: [3DSMax] Import/Export WoW Models« on: April 16, 2012, 02:59:46 pm »Quote from: "Eluo" The only way that i know to get animated(character) models back into wow is the way that vel and zim4k and mjollna are using.Hexedit? 4
Modelling and Animation / Re: [3DSMax] Import/Export WoW Models« on: April 15, 2012, 06:44:32 pm »Quote from: "arbiter5" Check all the geosets, check "import as editable poly", and check "import as single mesh".Thank you. 5
Modelling and Animation / [3DSMax] Import/Export WoW Models« on: April 14, 2012, 03:52:06 pm »
Is there a way to import WoW models into 3ds Max 2012 (v14) and to export them?
greetings, Stani 6
Resources and Tools / Re: [RELEASE] [PSD] World of Warcraft Designs« on: April 14, 2012, 01:21:50 am »
Hi Eluo.
Of course I remember you. I hope I can enrich this community with my skills and thanks for the feedback. Best wishes, Stani PS: Starli was just a "cyberfriend" xD 7
Resources and Tools / [RELEASE] [PSD] World of Warcraft Designs« on: April 14, 2012, 01:05:18 am »
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Download: Click Password: Stani4Modcraft ------------------------------------------------------------------------------------------------------------------------------- Download: Click Password: Stani4Modcraft ------------------------------------------------------------------------------------------------------------------------------- I will regularly publish new templates in this topic.[/center:2g5jev6z]
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