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Author Topic: [QUESTION] WoD -> Cata Gorehowl Crash  (Read 1747 times)

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[QUESTION] WoD -> Cata Gorehowl Crash
« on: July 19, 2015, 12:25:43 am »
Hey!
I am trying to downport the HD Gorehowl from WoD to Cata. I extract the files

(Axe_2H_Gorehowl_D_01_HD.blp
axe_2h_gorehowl_d_01_hd.m2
axe_2h_gorehowl_d_01_hd00.skin
ARMORREFLECT_RAINBOW.BLP
corgifire.blp
Electric_Liquid_Strength_A.blp
Flower_Blendadd.blp
T_VFX_Sun_64.blp)

and edit

"axe_2h_gorehowl_d_01_hd00.skin"
(struct TEXU TextureUditsstruct TEXU TextureUdits"enum TEXUNITFLAGS flags" to "TU_Static (16)", "uint16 order" to "16", "uint16 d4" to "1")

and "axe_2h_gorehowl_d_01_hd.m2"
(struct M2_file"uint Version" to "264", "uint nTexUnits" to "1", "uint ofsTexUnits" to "1CDC0h"(value from "uint ofsTexAnimLookup"), "uint nParticleEmitters" to "0")

I also change all the paths in ItemDisplayInfo.dbc to the new ones, and put the dbc into the patch and into my server dbc folder.

After that, I log into my client, select the char (I have the gorehowl equipped on my char), and the client crashes.

Please help!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

Krang Stonehoof

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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #1 on: July 19, 2015, 03:37:01 am »
First of all, make sure you converted the model correct. I would strongly recommend PhilipsTNG Converter ( viewtopic.php?f=59&t=9104 ) - It will make your work way easier.

Make sure you added the item correctly into the DBC, take another Axe for example and try to copy-paste the row and modify only the path of the MDX and the texture.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #2 on: July 20, 2015, 02:47:57 am »
Tried the converter, still have the same problem.
I just replaced the paths in existing gorehowl line, so shouldnt be any problems with that.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
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Alastor

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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #3 on: July 20, 2015, 03:23:31 am »
i had similiar problem when i was converting Gorehowl into LK just client did not crashed but model was invisible so i exported mesh to OBJ and converted it back to M2 then it worked
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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #4 on: July 20, 2015, 10:56:14 am »
Quote from: "Alastor"
i had similiar problem when i was converting Gorehowl into LK just client did not crashed but model was invisible so i exported mesh to OBJ and converted it back to M2 then it worked
How exactly can I perform such a dark ritual?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
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Alastor

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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #5 on: July 20, 2015, 03:17:26 pm »
[media:1p4zgkx6]https://www.youtube.com/watch?v=Xvvo3pBxanw&feature=youtu.be[/media:1p4zgkx6]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #6 on: July 20, 2015, 06:59:38 pm »
I downloaded your patch and the axe now shows in WMV (which it didnt when I was converting in myself using the catatolk converter), but still, when I try to log into a character that has it equipped, my client crashes.

P.S. Still, thanks for the vid.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

Alastor

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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #7 on: July 20, 2015, 07:05:50 pm »
then stops with using cata :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #8 on: July 20, 2015, 08:17:19 pm »
Oh, great idea!
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Re: [QUESTION] WoD -> Cata Gorehowl Crash
« Reply #9 on: July 21, 2015, 03:08:23 pm »
So does anyone know a solution?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.