I use Machinima Studio to export the .wmo models from Cata/Mop/Wod to .obj so I can convert them down to WOTLK. I also export the Collison when I export it from Machinima Studio. When I load the object up in blender it shows the Collison as a white texture which covers the entire model (for the most part), which I assume it is suppose to do cause it is the collison. In the outliner it is labeled with the model name and the number is 255 ALWAYS for the collison.
So far so good, now I know I can delete it and still use the model fully textured. Doing that makes it so when a player is in game and runs up the stairs for those models, they will get stuck on the stairs or on a crack cause I deleted the collison.
What I need to know (very badly I might add lol), is how to make that white texture (the collison) transparent in blender so I can use the blizzlike collison on the models I export, to avoid having the above happen.
You can see what I am talking about if you would like, you can download the trial version of Machinima Studio and it will export the .wmo's as an .obj, just has a 10 sec delay when you do.
If any of you blender people out there might know how to do this please let me know, is getting rather frustrating lol
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Thanks,
Kranimal