This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!
Home
Forum
Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
"Retro-Porting"
Ground effect animation in 3.3.5
Menu
Discord
Tutorials
Links
WowDev wiki
Print
Pages: [
1
]
Author
Topic: Ground effect animation in 3.3.5 (Read 2867 times)
Roxas
Registred Member
Polygonshifter
Posts: 59
Ground effect animation in 3.3.5
«
on:
December 01, 2015, 08:59:47 pm »
Hello, I would make a patch for the animation of the effect of ground warlord in wotlk, if possible can you tell me how?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Namok
Registred Member
Loreweaver
Posts: 85
Re: Ground effect animation in 3.3.5
«
Reply #1 on:
December 01, 2015, 09:43:14 pm »
Hi Roxas ! Are you talking about the grass ? When you run and it's wriggling ?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Food, food, food.
Roxas
Registred Member
Polygonshifter
Posts: 59
Re: Ground effect animation in 3.3.5
«
Reply #2 on:
December 01, 2015, 11:13:10 pm »
you can see the grass moving on this video
[media:24m6oxt2]https://www.youtube.com/watch?v=esjIBC41fXI[/media:24m6oxt2]
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Gurluas
Contributors
Creator of Worlds
Posts: 344
Re: Ground effect animation in 3.3.5
«
Reply #3 on:
December 01, 2015, 11:49:35 pm »
I think that's not possible in 3.3.5, as the effects are hardcoded not to move...At least that's what I heard.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: Ground effect animation in 3.3.5
«
Reply #4 on:
December 02, 2015, 08:46:56 am »
I suppose we are talking about changes in game engine itself, if it is so, its near to impossible.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng
Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz
Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: Ground effect animation in 3.3.5
«
Reply #5 on:
December 02, 2015, 03:41:10 pm »
its possible and its easy
that moving grassare is just model spawned by ground effects so you can simple add that moving animation to model of grass which is like 4 vertexis and you are done you have moving grass
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Roxas
Registred Member
Polygonshifter
Posts: 59
Re: Ground effect animation in 3.3.5
«
Reply #6 on:
December 02, 2015, 05:28:50 pm »
and if I convert a wod grass m2 on 3.3.5 ?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: Ground effect animation in 3.3.5
«
Reply #7 on:
December 02, 2015, 06:25:35 pm »
i have no idea if that grass has those animations but i guess that it should have one so try to have a look
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
spik96
Registred Member
Model Change Addict
Posts: 275
Re: Ground effect animation in 3.3.5
«
Reply #8 on:
December 02, 2015, 06:28:29 pm »
I believe this moving effect was not written in the m2 by Blizzard, it's probably a global effect applied on grass models which, by themselves, contain no animation.
What Alastor suggest is to mimic the movement by adding an animation to the grass models you want.
I think this could be possible, if there is no hardcoded thing preventing ground models to move but I don't see why there would be one. Hell, we have moving palmtrees in Stranglethorn since Vanilla.
The hard task is here to define what the animation is. I believe most grass have one bone, therefore one keybone so we could apply the animation to all grass models with a script without having to do it by hand.
But how to define the movement in terms of time stamps and translation/rotation/scaling values ? Tricky.
Just to be sure we should check a WoD grass model. If there is an animation then we're done.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Github
]https://github.com/Koward[/url]
Skype
: koward723 =)
Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: Ground effect animation in 3.3.5
«
Reply #9 on:
December 02, 2015, 06:49:13 pm »
Well, you still probably won't solve problem with animations of grass "reacting" on player movement. About WoD GE models, their retro-ported versions from PhillipTNG don't have animations and I doubt he would be removing those animations if there were any.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng
Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz
spik96
Registred Member
Model Change Addict
Posts: 275
Re: Ground effect animation in 3.3.5
«
Reply #10 on:
December 02, 2015, 08:21:04 pm »
We can't bring the reacting to players feature, but ambient animation would already be quite nice.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Github
]https://github.com/Koward[/url]
Skype
: koward723 =)
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: Ground effect animation in 3.3.5
«
Reply #11 on:
December 02, 2015, 10:42:57 pm »
Please note that the number of bones (and probably vertices) is hard limited inside the client. Be sure to test before putting in a lot of work.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: Ground effect animation in 3.3.5
«
Reply #12 on:
December 02, 2015, 11:09:17 pm »
Still guys came up with an interresting idea. I am just not sure how optimal will performance be (if engine will even handle this kind of solution). Well, hopefully someone will try and we shall see.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng
Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz
Roxas
Registred Member
Polygonshifter
Posts: 59
Re: Ground effect animation in 3.3.5
«
Reply #13 on:
December 03, 2015, 01:41:20 am »
Hi, thank you for your rep if you ever find a technique to do thank you in advance to explain me.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Print
Pages: [
1
]
Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
"Retro-Porting"
Ground effect animation in 3.3.5