This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Alastor

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61
Project Y.H.O.O.L. / Re: Recruitment
« on: October 14, 2016, 11:59:52 am »
Quote from: "Barbz"
  • Hide player names, guild tags, and other informations (server side).
  • Solo player bosses (few) - may depends on the class.
  • 5-15 players bosses.
  • 40 players bosses (few).
  • Adapt low level dungeon bosses to level 80
  • Tweak interface for our custom features.
  • Create custom addons to fit the server side work (more infos in private).
  • Block specific Lua functions (used by addons)
I would like to mention that you have for almost every single requirement mentionet abowe talked about C++ and server side but actualy this all can be done my LUA editing and M2 edits - and about PVE system just use SmartAI in DB because touching C++ in core is last thing you would like to do on private server in order to provide stability - only because you understand C++ doesnt makes you understand WoW and i have seen at least 5 servers that had to reinstall whole core only because someone played around with C++ in core

- Just avoid using it as much as possible -

PS: eventualy if you want help with smth you can ask me on skype "Qweasr5" i dont want to build this server for you since im not interested about modding anymore as much as last years so dont expect me to do so but if you want my tips eventualy examples and ways how to do it just ask im free to share knowleadge - i would like to start playing WoW onj your server again so you have my full support

62
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 11, 2016, 04:43:57 pm »
everysingle model needs triangulated geosets you cant do nothing about this and triangles are best option for shading&smooth movement of animation

63
Modelling and Animation / Re: 4.0 Shaman spell animations for 3.3.5
« on: October 11, 2016, 12:44:13 pm »
- change models used by those spells

or

- add those models to dbc and change visual kit data

https://wowdev.wiki/DB/Spell

64
open M2 model in 010 editor load M2 template and you will have there in Texture block hardoceded path to textures you need

65
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 11, 2016, 12:33:42 pm »
Quote from: "Finsternis"
There i made my own bones in blender.

Why do you even bother with creating new bones when even old classic rig is enough to make it work

66
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: October 10, 2016, 10:14:48 pm »
Quote from: "Finsternis"
missing bones


Actualy how you managed to get missing bones ?
nvm you dont need to explain ik they wrent missing

67
" the particle editor " sounds good i will look @ it

68
Cycle of error reporting continues :D

What we expect


What they see


What will they tell us

69
So we have here another noggit that is renamed to spaces/111 ? or i missunderstand smth here
just askin' if its worth to downl. those 1,6gb

70
Project Y.H.O.O.L. / Re: Y.H.O.O.L.'s presentation
« on: October 06, 2016, 11:16:53 pm »
Well im not playing wow for year now but i would gladly started again at this server too

71
Project Y.H.O.O.L. / Re: Y.H.O.O.L.'s presentation
« on: October 05, 2016, 01:02:06 am »
Quote from: "tharo"
2.) Arent self healing classes "allmighty" by this rule? As rouge the struggle could become unbeliveable harsh because you cant heal yourself but others can. I see some balance issues there.


I think we can right from start tell that this server will be ocupied mainly by RP players since enviroment is just for it best and in RP is nothing like "balanced game" it all depends on your actions and outplaying /out smarting enemy

example Warlock vs Warrior ? if wow was real that 101% of Warlocks will win always againts War - try to swing sword againts chaos bolt and you can argue with what every ability that Warr has in RP mode casters are always most powerful beings everything that is not magic sensitive is lower life form

Ofc there will be lot of wars n' ragu players but they dont need to be top 01 they want to enjoy game and to have this circle completed we need both prey and hunters there is always needed someone who will fall for might of others so i cant rly say i care about balanced game in such enviroment like Yhool's


and what about reviving ? well if oyu have lore wise explanation bring it on idc much about it if they invested time and resources to get it

72
"Retro-Porting" / Re: [Question] WOD m2s transparent ported to WoTLK
« on: October 03, 2016, 08:38:56 am »
For downporting models we use this
http://www.model-changing.net/files/fil ... converter/

73
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 29, 2016, 08:23:28 pm »
Keep it up i had it fused in 5 mins but that was for commision
i would recomment to use Notepad++ / WDBX editor since its CVS exporting option is actualy working you can easly do mass edits to whole file in few clics and then simply merge it

74
"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: September 29, 2016, 06:21:56 pm »
Quote from: "SenixHD"
how you open the db2 files? can you send me pls your db2 to csv converter..


amazing how can simple model release turn out into total outtopic 5 pages of text and only few posts are actualy directed to OP :D

75
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: September 27, 2016, 11:43:42 am »
I dont always drink energy drinks in WoW but when i do i buy dis one ( my invention )

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