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Author Topic: texture fucked, cant resolve it with noggit  (Read 2274 times)

Lawes

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texture fucked, cant resolve it with noggit
« on: April 05, 2014, 01:57:14 pm »
texture is fuck ingame, cant resolve it bcs that doesnt appear on noggit



How can I resolve it ?
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Tidus

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Re: texture fucked, cant resolve it with noggit
« Reply #1 on: April 05, 2014, 08:50:25 pm »
I recall having weird textures similar to that when I saved the ADTs in Noggit while the gridlines (F7 IIRC) were enabled.  When the ADTs were changed and saved with gridlines disabled they went away.
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Lawes

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Re: texture fucked, cant resolve it with noggit
« Reply #2 on: April 05, 2014, 10:49:24 pm »
i tried to saves whitout F7,  doesnt works
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Steff

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Re: texture fucked, cant resolve it with noggit
« Reply #3 on: April 06, 2014, 01:16:31 pm »
This error can appeare if you start with nothrend or similar adt.  If it is this error there was a post with solution somwhere.  Title included the word gridlines as fare i know. And it has nothing to do with turned on lines as this is only a render thing and do not change the save at all.
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Lawes

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Re: texture fucked, cant resolve it with noggit
« Reply #4 on: April 06, 2014, 02:28:12 pm »
WHere is the post ?
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kojak488

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Re: texture fucked, cant resolve it with noggit
« Reply #5 on: April 06, 2014, 03:09:36 pm »
You were given the information to search for it yourself.  You know, using the search bar up top.
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Lawes

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Re: texture fucked, cant resolve it with noggit
« Reply #6 on: April 06, 2014, 04:57:21 pm »
my english suxx, that will be hard for me
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Lawes

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Re: texture fucked, cant resolve it with noggit
« Reply #7 on: April 07, 2014, 04:30:09 pm »
no one know how to help me ?
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Cutsforhugs

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Re: texture fucked, cant resolve it with noggit
« Reply #8 on: April 07, 2014, 05:00:54 pm »
By chance related to this, might be worth a shot anyways:

Quote from: "Mjollna"
About the "lines" bug, I've tested this and for me it works :

[18:05] <Mjollna> for your broken textures
[18:05] <Mjollna> (the lines problem I mean, not the specular stuff)
[18:05] <Mjollna> you open your adt
[18:05] <Mjollna> in noggit
[18:05] <Mjollna> raise tool
[18:05] <Mjollna> brush size : max
[18:05] <Mjollna> speed : 0
[18:06] <Mjollna> you click once somewhere on your adt
[18:06] <Mjollna> save
[18:06] <Mjollna> test ingame
[18:06] <Mjollna> it should be alright
[18:06] <Mjollna> and to reproduce the bug, it's easy : editing textures on Azeroth instead of a user-created map from scratch

Tested with 279 and latest SDL, same problem, same solution.
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Lawes

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Re: texture fucked, cant resolve it with noggit
« Reply #9 on: April 08, 2014, 02:30:13 pm »
doesnt works
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Re: texture fucked, cant resolve it with noggit
« Reply #10 on: April 09, 2014, 08:36:12 pm »
I have this problem with every ADT (I use copies of QA_DVD ADTs) after first save after adding new textures to chunks, but when I edit it again and save it again, it disappears. Try to do something with that ADT, re-save it and re-update your patch. This helped me everytime. If this doesn't help, I have no other solution for you.
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