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Author Topic: [QUESTION] M2I exporter error  (Read 1674 times)

Ghaster

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[QUESTION] M2I exporter error
« on: August 16, 2014, 04:50:40 pm »
I have worked on re-uvmap the WoD Tauren Male for 3.3.5. I have re uvmapped the model in Blender and i am trying to export it. But it only prints the following error out in the Blender Console: "export failed: root object of selection was not an armture". Im not sure why and i can't find any information on it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [QUESTION] M2I exporter error
« Reply #1 on: August 18, 2014, 07:35:33 pm »
your path to file in your pc ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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kojak488

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Re: [QUESTION] M2I exporter error
« Reply #2 on: August 20, 2014, 01:42:34 pm »
I'm not sure this is relevant, but I'll state it anyway.  I was never able to get Anthony's converted MOP--->3.3.5a models to work in Blender with .m2i.  From what I remember back then they said it wasn't possible because the conversion fucks it up too much.  So I'd guess the WOD--->3.3.5a models have the same kind of issue.
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Alastor

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Re: [QUESTION] M2I exporter error
« Reply #3 on: August 20, 2014, 03:26:23 pm »
for example dat old 2.49b cant load fiels from folders with those symbols " ščřžýáí " for example ...
and thats onlyone of possible reasons why its spaming python console error ..whatever... bad version of imports script it can be too ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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phantomx

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Re: [QUESTION] M2I exporter error
« Reply #4 on: August 20, 2014, 10:55:32 pm »
Quote from: "Ghaster"
I have worked on re-uvmap the WoD Tauren Male for 3.3.5. I have re uvmapped the model in Blender and i am trying to export it. But it only prints the following error out in the Blender Console: "export failed: root object of selection was not an armture". Im not sure why and i can't find any information on it.


Hello, it seems you're missing an armture in your model I'd suggest adding one and it should work.

Since you're using blender you can just rigify it there.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Alastor

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Re: [QUESTION] M2I exporter error
« Reply #5 on: August 21, 2014, 05:00:42 am »
Those M2MOD3 things are still rly strange so ....

Example ...

2.49b

Convert BloodQueen to M2I ...
Complete -
Loading M2I into Blender
Complete -
Exporting without any changes
Complete -
Converting back to M2 ?
Error ?

Dunno why when i did exactly zero changes
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

phantomx

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Re: [QUESTION] M2I exporter error
« Reply #6 on: August 21, 2014, 05:05:08 am »
Quote from: "dahaga"
Those M2MOD3 things are still rly strange so ....

Example ...

2.49b

Convert BloodQueen to M2I ...
Complete -
Loading M2I into Blender
Complete -
Exporting without any changes
Complete -
Converting back to M2 ?
Error ?

Dunno why when i did exactly zero changes

It..it's okay it's just "corrupted" is all...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]