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Messages - Iago

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1
Tutorials / [TUTORIAL] Reskinning WMOs
« on: January 21, 2012, 07:04:33 pm »
Hi all, first i want to thanks Mjollna's help on other topic.
Well, let's get started.
You'll need to download (if dont have it) HxD.
http://mh-nexus.de/en/downloads.php?product=HxD

Second you need is a .wmo file to edit, for example... this:

Quote
nexus_raid_floating_platform.wmo

Well, i want to do it more.. gray but i want to preserve the original WMO file so...
1. Extract the original .wmo file to deskopt or another dir.


Note: WMO files have _000.wmo, _001.wmo and more support files, extract them too, but dont change it with HxD.


2. We need know the texture files of the .wmo.
Know it it's easy, ModelWiever log write they when you load a WMO.


3. Now we're going to change de dir of tecture. Open your .wmo file with HxD.
You'll see this:

Imagine that I only want to change 1 texture and I have the custom .blp maked.
Code: [Select]
DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP will be DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP07.BLPI only need to replace the name on the code:

BUT you cant use a longer or shorter name than "DUNGEONSTEXTURESNEXUSJLO_NEX_ENVMAP01.BLP"
Explain: If the dir of blizz texture have 44 caracters the dir of the custom dir must have 44 too.

4.Well, make a patch, put the new texture on the dir you've eddited (Mine "DUNGEONSTEXTURESNEXUS") and the .WMO on a custom dir (Mine "WorldWmoIago")

Remember, dont change the "_000.wmo" or similar files, only drop them on the same directory of .wmo custom.
Import the WMO with noggit or make a custom displayid by DBC and see the results:
[spoiler:21wmyu3l]

[/spoiler:21wmyu3l]

2
Miscellaneous / Re: [SOLVED] Change texture on WMO format
« on: January 21, 2012, 12:29:00 am »
Quote from: "Steff"
It would be nice if you could write a tutorial in the wiki for this. If you have some minutes.
Reskinning WMOs.
Tomorrow i'll do, promise.
Question solved.

3
Miscellaneous / Re: [QUESTION] Change texture on WMO format
« on: January 21, 2012, 12:12:26 am »
Quote from: "Mjollna"
i cant see that really well on phone, but you've added a character right ? if that's the case, its a bad idea :)  you can replace existing characters in the texture name, but not use a longer/shorter name.
You've reason, i change the number without more characters and it works:
[spoiler:uzprd2xo]
[/spoiler:uzprd2xo]
(It's only a test, i'm better designer than this.. xD)

¡¡¡¡¡¡¡¡Thanks!!!!!!!!!

4
Miscellaneous / [QUESTION] Change texture on WMO format
« on: January 20, 2012, 10:10:37 pm »
Hi all, i've a problem when I try to change a texture file on a WMO.
The problem is when i import the .wmo file on Nogg-it or try to spawn a gameobject with maked custom display.
The lines i've edited are:

to


I save the new .wmo and put it on custom patch and.. when import.. noggit closes.
(I've new texture [JLO_NEX_FLOOR03A.BLP] on the patch too.)
I'll agree help :)

5
Tutorials / Re: [TUTORIAL] Exporting Cata WMOs to WotLK
« on: January 11, 2012, 12:26:39 am »
It doesnt work with m2, and ALOT of wmo's causes wowerror on 3.3.5a.

6
Showoff - what you are working on / [SHOWOFF] Little goblin island
« on: December 19, 2011, 11:36:58 pm »
I'm from spain so.. sorry for my english e.e
I'm interested on being nogg-it beta tester, I enjoy making my own worlds so I suppose that I can help.
I've a few pic's of my last release, it's not so good and I've made better things but.. it's the only what i conserve.
[spoiler:3bhg979i]






[/spoiler:3bhg979i]
I hope u like it.
I'll do more things, promise :P!

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