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Author Topic: Textures gone wrong ?  (Read 1003 times)

Barov

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Textures gone wrong ?
« on: March 30, 2016, 06:42:26 pm »
This is the first time I see this kind of problem and couldn't describe it well enough to effeciently search for similar cases in this forum so i'll just dump a screen in here.


The UI model is converted from the 6.2.4 version of the game using PhilipTNG's converter. Can someone please lighten me up on what may be causing this ?

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hyakkimaru

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Re: Textures gone wrong ?
« Reply #1 on: March 30, 2016, 09:38:45 pm »
Re-extract your model and try with this converter : http://www.model-changing.net/files/fil ... converter/

Tell us if it's okay
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Barov

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Re: Textures gone wrong ?
« Reply #2 on: March 30, 2016, 10:13:30 pm »
Didn't really help :/




Since the problem persists on the same parts of the Crypt, and only the crypt, maybe there's some sort of glowing or a shadow or any other light changing that's not supported by 3.3.5 ?
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Alastor

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Re: Textures gone wrong ?
« Reply #3 on: March 30, 2016, 10:29:43 pm »
Open model and get finaly all textures and if its again bad then reconvert texture of that roof blp>png>blp
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Barov

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Re: Textures gone wrong ?
« Reply #4 on: March 30, 2016, 11:16:50 pm »
Reconverting the composite texture for the crypt to png then back to blp worked, Thank you guys for your help :)
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