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1
Noggit / Re: Noggit Rev 120
« on: September 07, 2010, 04:44:18 pm »
Quote from: "Steff"
I have to fix a bug with then holes then it can go out i think.
Pure love! Though, take all the time you need of course.

2
Showoff - what you are working on / Re: [WIP] The reason why i have no time
« on: September 07, 2010, 11:02:44 am »
Damn that's IMPRESSIVE! Keep up the good work!

3
Miscellaneous / Re: Taliis corrupting ADTs
« on: September 06, 2010, 06:34:34 pm »
I used revision 91.. But it seems like this is fixed (at least.. I hope so.) I started off at a new place and I didn't have that problem anymore...

4
Noggit / Re: Noggit Rev 120
« on: September 05, 2010, 11:12:19 am »
Can't wait for R120, if the startupproblems are solved for me I finally can work with a version above 91.   :ucheers:

5
Level Design / water...
« on: September 04, 2010, 09:54:03 pm »
Hello

I tried anything but I just can't get water to work. I tried anything possible with Taliis, but I didn't manage to get any water. Even with All Water in Taliis, nothing...

So well, would anyone happen to know another way to get water than Taliis ?

I read this thread: viewtopic.php?f=10&t=162 but the link given by Eluo doesn't work anymore and I couldn't find anything via google.

6
Miscellaneous / Taliis corrupting ADTs
« on: September 04, 2010, 07:28:11 pm »
Hey people

Well I recently tried to start ME'ing, got everything just fine so far. But now I have a problem. Whenever I texture something, I need to open it in Taliis to correct the stripes. But this corrupts the ADT and it has weird spikes everywhere, like on this picture:
http://img836.imageshack.us/img836/2629/ffsc.jpg

Those spikes didn't happen if I just exported and made an MPQ WITHOUT opening it in taliis to fix the lines.
( http://img10.imageshack.us/img10/1580/qstsv.jpg thosel ines)

Would anyone happen to know a fix for that ? Tried to search for taliis corrupting adt's, but nothing really helped. I'm out of ideas, would be more than glad if anyone would have an idea..

Edit:
These weird spikes only happen if I import the ADT into taliis. (I know how to fix the whole :) )If I don't do that, those weird spikes don't appear. but unfortunaly, the textures will look retarded if I don't..

Any help really appericated :(

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