Very easy to do. You need to add a new line to the DBC file called WorldMapContinent.dbc that matches the original Outland one (except for the ID, which I think is 530). Let's say your new continent's ID is 1530.Next, do the same with Map.dbc, finding the entry for 530, copying it exactly and giving it the ID 1530 too.As far as I know, that's it. Go in-game and ".go xyz 0 0 0 1530". Everything should be in the right place, including sound entries, music, area names, doodads, etc. The only things that will be missing are the NPCs and any gameobjects (even those can be copied with a bit of SQL massage).Scy
What about DungeonMap.dbc?
Quote from: "Смердокрыл"What about DungeonMap.dbc?Do you want it to be an instace or an accessable area ? Instance require entry into dungeonmap, mapdifficulty and a few others iirc.
I need an instance accessible by teleport which would have the same map and gameobects as the original Black Temple. Thats all, no npcs, boss mechanics, etc. Basically the same thing I did with Outland.
Hey I've a question for continents, which are copied tthis way..how can I enable vmaps and mmaps for them?
Thank you first, for the link, but it didn't work...or better, I'm not smart enough to bring it to work..I can't add the "-p patch-x.mpq" behind the map extractor..