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Messages - Corvus

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16
Level Design / [Solved] [Question] Ground splitted
« on: July 23, 2013, 10:56:53 am »
Hi!

I m facing a new issue  :D
It's seems that, most of the time, my chunks are splitted. I can see lines (like holes) between them. It's not easy to explain, so just take a look at the screen. That's strange, because I always make sure to save all the ADTs around when i use level tools.

Is there anyway to fix this? Is there anyway to prevent this?  :)

17
Level Design / Re: [Question] m2 and wmo disapear
« on: July 23, 2013, 10:42:38 am »
Yes, i did, but nothing changed. I m probably going to delete them and use something else... But thanks!

18
Really nice! I love it! The only thing is that you should probably use a different texture (like dark stone) to mark the separation between the lava and the earth. But anyway, the ambiance is awesome!

19
Level Design / Re: [Question] m2 and wmo disapear
« on: July 20, 2013, 01:54:02 pm »
Here are some screens

20
Level Design / Re: [Question] m2 and wmo disapear
« on: July 19, 2013, 04:24:03 pm »
Oh ok. Thanks to both of you. So I'll deal with it until SDL 1.3 xD

21
Level Design / [Question] m2 and wmo disapear
« on: July 19, 2013, 09:45:37 am »
Hello guys!

I'm actually working on a blizzard ADT. Everything works fine, except that some m2 and wmo's are missing sometimes InGame and in Noggit.
InGame : I just need to disconnect and reconnect, and the missing objects are back.
Noggit : I just need to Esc, and reload the ADT, and the missing objects are back too.

I didnt forget to send them into my import.txt, so i dont know what's going on. It seems that the missing objects are always the same ones.

Can someone help me?

22
Level Design / Re: Shadows
« on: June 10, 2013, 06:15:57 pm »
Thank you! Problem fixed! Even on blizzard ADTs! :D

23
Level Design / Re: [QUESTION] Dark Nights in Warcraft?
« on: June 10, 2013, 05:34:33 pm »
Hi.
If you are french, check Mc-revolution's forum : Tutoriel > Divers > "Changer les couleurs du ciel et d'ambiance d'une zone" (im not allowed to post links for the moment sorry :D).  Very detailed explanations.
If you are not, you most know that ambient color can be changed in LightIntBand.dbc. Every entry in Light.dbc is associated with 18 LightIntBand.dbc entries :

Light ID x 18 - 17 = LightIntBand rows associated

Then, follow stoneharry's link (lightintband wow dev), you just have to change what you want, .

I dont know if that helps you, but it's a bit complicated to explain.

EDIT : The most important thing to change is row 0 Global diffuse light and row 1 Global ambient light in  LightIntBand. You can set you own color, but you have to write the hexa number (dont know if we can call it that way in english).

24
Level Design / Re: Shadows
« on: June 10, 2013, 03:20:41 pm »
Thank you.
I understand what you guys mean, but i m quite new and i dont find how i can change those settings. Are they related with Noggit.conf, or not at all?
I m actually trying to add an entry for Light.dbc. Can i copy another entry and just change the actual "irefID_Map" (Column 2) with my custom map ID? Would that work?

25
Level Design / Re: Shadows
« on: June 10, 2013, 11:16:45 am »
Thanks for the quick answer Schlumpf.
Okay, that's sad, but i wont touch blizzard ADT anymore :D. But i already tried to do my own maps, and there again, i got a problem with shadows.
When i spawn a m2 or a wmo on my map, his shadow is not generated. I dont think this is normal, because when i look to others creations, there is always shadows associated to their stuff (m2 and wmo). By exemple, on my map, i spawed a tree, but he has no shadows. And therefore, my character only have a tiny shadow (little circle) under his feet, it seems that the sun is always on top of the sky, like at 12:00 (difficult to explain, but im not allowed to post screens already). His shadow doesnt change when the position of the sun is different.

Any idea? I m probably doing something wrong...

EDIT : Here's the screenshot

26
Level Design / [Solved] Shadows
« on: June 10, 2013, 08:42:36 am »
Hi everyone!

I m actually editing a blizzard ADT. The problem is that the shadows of deleted objetcs (m2 or wmo) are still on the ground. I would like to remove them. I learnt that Noggit doesnt handle shadows and that they have to be removed manually. So i tried different things :
- Tallis (Open ADT > Edit > Remove All Shadows), but it doesnt work at all. I cant even save the modified ADT... I finally learnt that Taliis is outdated.
- The Raise/Flatten Brush, it should delete those shadows when i use it on them (with hardness at 0), but it didnt work again.

I dont know what to do. Btw, Im using Noggit SDL 1.2.
But, someone, who 's using Noggit 1.2 too, told me that he dont have this problem and that shadows are changing automatically in his case. That's very strange...

Someone can help me?   :(

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