So I've been looking around the forums to try and find a solution to this, but either it doesn't exist, my search-fu is weak, or I'm failing to recognize the answer where I see it.
I've tried everything I could think of - from getting a different copy of the original mesh, to changing the directory to having everything selected/deselect in blender. Hopefully the answer's really obvious and I'm just not seeing it.
[WoW Version]:3.3.5a / WoLK
[What I've Been Trying to Do]:I've been trying to convert the human male .M2 into a .m2i and bring it into blender to do some edits to it. Then I've been attempting to re-export it back out as a .m2i and re-convert it into a .M2.
I've been successful in converting it into a .m2i and opening it in blender. I've even managed the edits fine (reducing the enormous shoulder width) and appear to be exporting it as a .m2i fine.
[The Issue]:Once I have the edited .m2i and the original .M2, I altered my .m2i settings to be the following:
[input]
InputM2 = D:Temporary SwapfileHUMANMALEHumanMale.m2
#OutputM2I = D:Temporary SwapfileHUMANMALEHumanMale.m2i
InputM2I = D:Temporary SwapfileHUMANMALEHumanMaleUpdate.m2i
OutputM2 = D:Temporary SwapfileHUMANMALEHumanMale.m2
[options]
#SubmeshPositionalTolerance = 1.0005
#SubmeshAngularTolerance = 60.0
#BodyPositionalTolerance = 0.0005
#BodyAngularTolerance = 90.0
#ClothingPositionalTolerance = 1.0005
#ClothingAngularTolerance = 45.0
#IgnoreExtras = 1
#MirrorCamera = 1
[debug]
ShowVersion = 1
Verbose = 1
('ve tried it with different options on and off, but that hasn't seemed to help)
Here's the results I end up getting. And it's always the same results, so at least I'm getting it
consistently wrong. :roll:
Not really having any experience with this before, I'm not sure what this is. If anyone could point me in the right direction with regards to solving this I'd appreciate it.
Cheers,
-Rimewynd