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Author Topic: [SOLVED] Moving Code Between OSes (TrinityCore)  (Read 783 times)

Rimewynd

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[SOLVED] Moving Code Between OSes (TrinityCore)
« on: July 23, 2014, 08:36:37 am »
So, this is a bit of an oddball question - and is far more about programming in general than TrinityCore specifically - but here goes.

A lot of the stuff I tend to want to do involves core modding, which isn't exactly a problem. The (potential) problem is that the server is running a linux core, and my dev workstation is on windows. I'm not great at linux, and while I can run a local test server in a virtual machine it's proving hard going for me.

I've looked over all the things, and while I think this is possible, I wanted to see if I couldn't get a double check on this:

In theory, I ought to be able to install the windows version of everything, and - since I'm building my own core - download and build all the project files myself, on windows. And then, when I'm ready to update the live, simply send the new versions over to the server and do the whole cmake thing through the console (I'm competent enough to handle those few commands, at least).

My question is, 'is my theory wrong?' Or does this actually work?
« Last Edit: July 23, 2014, 09:33:35 pm by Admin »
“The major problem—one of the major problems, for there are several—one of the many major problems..."
 ~ A quote that roughly summarizes my attempts at WoW-modding.

schlumpf

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Re: [Question] Moving Code Between OSes (TrinityCore)
« Reply #1 on: July 23, 2014, 08:48:27 am »
Should be working, as long as you don't add platform
specific code.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rimewynd

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Re: [Question] Moving Code Between OSes (TrinityCore)
« Reply #2 on: July 23, 2014, 09:31:52 pm »
That's what I thought!

I try to stay away from platform-specific code in either case, but I'll just make doubly sure. Thanks a bundle, Schlumpf!

Marking this as solved.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
“The major problem—one of the major problems, for there are several—one of the many major problems..."
 ~ A quote that roughly summarizes my attempts at WoW-modding.