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Author Topic: [SHOWOFF] [WIP] Blackwater Cove  (Read 4987 times)

Keta

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[SHOWOFF] [WIP] Blackwater Cove
« on: January 28, 2012, 07:24:50 pm »
[center:1zpt0q1e]Hello Modcraft![/center:1zpt0q1e]

Well, not too many weeks ago, Khaiden and some other pirate fellows from CoA (http://chroniclesofazeroth.forumfree.it/), gave me the idea of making a pirate cove world build because... Well, I hadn't really done anything for a while, and so I thought "HELLZ YEA!".
And well, after quite a while of building I wanted to see it in-game to get a feeling of how things looks. And guess what? Well, my luck strikes once more, and corrupts my ADTs. Yes, so you see I had quite a problem seeing as they were corrupt. But after quite a while of searching around to try and fix my problem, I had to acknowledge that I had to take it further. I had to take it to the TOP BOSS'S. So I went on and asked around. Mjollna was the person who held out her hand and wanted to help me out. So BIG credit to her, for had it not been for her, I would most likely given up this project. So THX MJOLLNA! ;D. Uhm... *Cough*. Anyway, back on topic. xD
So as I was saying Mjollna helped me fix my ADTs so they worked again in Wow, while also maintaining all the edits I'd made and... Well, she really renewed my passion for World Building, and so after a 2-3 hours of empowered work, this is what I've come up with so far. You'd notice a little part of it is already there currently without the edit. I made my build there on purpose, seeing as I felt a great anger towards Blizzard for building a secluded area, and never using it for anything. Trust me. Even in Cataclysm, they just made it look like some godforsaken place no one should ever go. But BLIZZARD, YOU'RE WRONG, BLIZZARD!!! WROOOOOOONG!
[spoiler:1zpt0q1e][/spoiler:1zpt0q1e]

Uhm... *Cough* Sorry, back on topic xD

(1920x1200 resolution. Rightclick to view full size)
[spoiler:1zpt0q1e]










[/spoiler:1zpt0q1e]
Well, that's all I got for now! Hope you enjoyed looking at them. The build is still in progress. I'd like to hear suggestions for something to make.


Edit:
Did some edits as well as recorded it all. Didn't really have time or energy to pull out a nice machinima from it xP




Thanks
Newtech

PS. To those of you that didn't bother reading... ITS NOT DONE, STILL UNDER CONSTRUCTION. x)
« Last Edit: February 02, 2012, 11:43:39 pm by Admin »

TheBuG

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #1 on: January 28, 2012, 08:07:59 pm »
OMG WRONG SECTION

Anyway, besides that, it looks amazing! I really, really love it!
Been thinking about creating something for CoA aswell, but so little time to work on worldbuilds :(.

Though I'd prefer it if you could place seperate doodads rather than Booty Bay, but that's just me. It'd give a bit more of a personal touch to it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #2 on: January 28, 2012, 09:04:12 pm »
Uhm... Yeah.... Forgot there was a sub section. My bad >_<

And I'm also still adding plants and such to the build :p

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #3 on: January 28, 2012, 10:29:51 pm »
Quote from: "Keta"
Uhm... Yeah.... Forgot there was a sub section. My bad >_<

I was just kidding! :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

longkallsong

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #4 on: January 29, 2012, 10:30:54 am »
it wuld feel magic to quest trogh this zone :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Chuck Norris is really quite nerdy. yes mean, if he now is so damn tough as everyone says, why will he not hit my head in the keyboqöekjhböajsfbaöoheöhrtubnajnuohgqoe¨håqoglnöasfpöaogja997875415845848

playboi131

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #5 on: January 31, 2012, 07:45:22 pm »
I think one video iz good idea :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Keta

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #6 on: February 02, 2012, 08:48:16 am »
You mean where I actually walk/fly around in the zone? :P

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #7 on: February 02, 2012, 12:40:38 pm »
Ingame videos al always the best to show how the build looks and feels like. And best use machinimatool for it and do not just fly around ;) I also started capturing Maruum existing stuff to make some video.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Filipsons

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #8 on: February 02, 2012, 11:06:56 pm »
Realy pretty ! ;) how big is it? (adt)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #9 on: February 02, 2012, 11:42:03 pm »
Takes up about 2 full ADTs :/ Not that big. Also, redone a part of it.

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Filipsons

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #10 on: February 05, 2012, 01:46:30 pm »
Use more caves and use space under the ground :)
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Keta

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #11 on: February 05, 2012, 05:15:24 pm »
Uhm... Like what? :p Gief examples ploix ^_^

Thanks
Keta
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Filipsons

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #12 on: February 05, 2012, 05:34:56 pm »
Sorry my English is bad, But more caves = more space, more NPC, more quests, more fun
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Keta

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #13 on: February 05, 2012, 05:41:23 pm »
Nono, your english is fine x) That wasn't what I meant. I mean that since you suggest more caves, I was just asking if you had any caves in mind, because I've tried looking in Modelviewer and not being able to find any fitting ones. But if you know some, it'd be really nice to know :)

Thanks
Keta
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Filipsons

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Re: [SHOWOFF] [WIP] Blackwater Cove
« Reply #14 on: February 06, 2012, 01:52:15 am »
Try "md_mushroomcave.wmo" This is big and preety cave. She has cool water :P
« Last Edit: January 01, 1970, 01:00:00 am by Admin »