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Author Topic: wmo  (Read 1887 times)

Nupper

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wmo
« on: July 12, 2013, 11:42:25 pm »
wmo's do not spawn in noggit or crashes noggit when trying.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: wmo
« Reply #1 on: July 13, 2013, 12:11:23 am »
No they don´t. Not here. Or how do you think we build maps for Maruum.
Give some model pathes that make the problem for you.

Also some other people haveing this problems? Also here pathes.
Noggit crash on some models because a render bug.
Or if you run as administrator. DONT  do it!.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Nupper

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Re: wmo
« Reply #2 on: July 13, 2013, 01:49:58 am »
Quote from: "Steff"
No they don´t. Not here. Or how do you think we build maps for Maruum.
Give some model pathes that make the problem for you.

Also some other people haveing this problems? Also here pathes.
Noggit crash on some models because a render bug.
Or if you run as administrator. DONT  do it!.

The Path is correct:
but i get this error
65975 - (MapView.cpp:419): [Debug] 101-Import.txt
66675 - (MapView.cpp:419): [Debug] 100-Import.txt
66945 - (MapView.cpp:419): [Debug] 100-Import.txt
67653 - (MapView.cpp:419): [Debug] 102-Import.txt
67876 - (MapView.cpp:419): [Debug] 102-Import.txt
68059 - (MapView.cpp:419): [Debug] 102-Import.txt
68467 - (MapView.cpp:419): [Debug] 102-Import.txt
68758 - (MapView.cpp:419): [Debug] 102-Import.txt
69085 - (MapView.cpp:419): [Debug] 102-Import.txt
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shruik

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Re: wmo
« Reply #3 on: July 13, 2013, 03:31:21 am »
Post your import.txt via pastebin.com link pls :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: wmo
« Reply #4 on: July 13, 2013, 11:18:59 am »
It is always nice. Ill ask for model pathes to test and noone give me them and tell me I am a stupid idiot and my work of testing stuff is useless ;)

IF NO ONE will give me pathes that crash, I wil never be able to fix this problem... if there is one.
So please do what Shrui said !!!!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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Nupper

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Re: wmo
« Reply #5 on: July 13, 2013, 02:53:31 pm »
Quote from: "Steff"
It is always nice. Ill ask for model pathes to test and noone give me them and tell me I am a stupid idiot and my work of testing stuff is useless ;)

IF NO ONE will give me pathes that crash, I wil never be able to fix this problem... if there is one.
So please do what Shrui said !!!!
http://pastebin.com/cr6YXgC7
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: wmo
« Reply #6 on: July 13, 2013, 11:32:47 pm »


Thats the problem. It just works fine here....
Chat me on in Skype. We will have a teamviewer look on it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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Deathmajesty

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Re: wmo
« Reply #7 on: July 19, 2013, 12:13:53 am »
I am having the same problems when attempting to import a .wmo from my import.txt

pastebin.com/9Xq32Jgq
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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MR. Farrare

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Re: wmo
« Reply #8 on: July 19, 2013, 04:21:23 am »
i had the same problem but i fixed it maybe it will sound weird but i hope it will works for you guys click in any wmo in the map  and then click these two Ctrl and c toggether and then copy the wmo by clicking Ctrl and v together and then open your import and spawn your babies hope it works for you guys
« Last Edit: January 01, 1970, 01:00:00 am by Admin »