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Messages - davidfaca

Pages: [1] 2
1
I tried this and the same happens to me. By the way, in map.dbc most transports use as internal name Transport and the id of the gameobject. Maybe the client checks this map or something?

2
Quote from: "fearless_wind"
3D Studio Binary Mesh

Well, after a lot of trying I got my model converted with textures just to find that they are really bugged ingame. But at least I tried, thanks anyway!

3
Quote from: "fearless_wind"
3D Object converter - 3D Studio (.3ds)

I'm sorry, but I'm afraid that option is not on the list



These are the only formats with 3D studio in my list and I've tried on several versions from 4.0 to 5.0 Gold (unfortunately I haven't been able to find 4.10, maybe that format only appears on that version?)

Thanks for your time.

4
Quote from: "fearless_wind"
Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).


I've tried to do it that way but when saving with 3d object converter there are a lot of formats, I've tried with 3D Environment Program Complex (*.3DS) which gives a format error in MirrorMachineQT and 3D Studio Binary Mesh (*.3DS) which is converted but has only a grey texture.
The thing is, could you tell which is the correct format to export?
Thanks.

5
Level Design / Re: [QUESTION] Problem with allwater
« on: February 08, 2013, 11:46:58 pm »
It seems to solve the problem.

6
Level Design / [SOLVED] [QUESTION] Problem with allwater
« on: February 07, 2013, 03:47:13 pm »
Hello, I'm using the allwater with GUI for a 3.3.5a client.

Until now I've been able to insert water on an adt, but the problem is that when I enter that added water a sound is heard and no matter how deep I dive into the water the camera won't go below the water level.

Is there any way to solve that?

7
Miscellaneous / Re: [QUESTION] New expansion id
« on: January 05, 2013, 12:34:13 am »
Thank you a lot anyway for trying to help.

I think i'll give a look again and if i don't find anything i'll simply give up.

8
Miscellaneous / Re: [QUESTION] New expansion id
« on: January 04, 2013, 10:38:26 pm »
It appears just after the connected message during the login process.

9
Miscellaneous / Re: [QUESTION] New expansion id
« on: January 04, 2013, 10:19:43 pm »
Thanks for the reply, the thing is that i've been searching for that but i haven't found anything in the lua files other than in accountlogin.lua but i'm not experienced enough in lua to assure that.

10
Miscellaneous / Re: [QUESTION] New expansion id
« on: January 04, 2013, 08:41:33 pm »
The error seems to be called in accountlogin.lua

GlueDialog_Show("CLIENT_ACCOUNT_MISMATCH", CLIENT_ACCOUNT_MISMATCH_LK);   

which is part of this function:
Code: [Select]
function AccountLogin_OnEvent(event, arg1, arg2, arg3)
if ( event == "SHOW_SERVER_ALERT" ) then
ServerAlertText:SetText(arg1);
ServerAlertFrame:Show();
elseif ( event == "SHOW_SURVEY_NOTIFICATION" ) then
AccountLogin_ShowSurveyNotification();
elseif ( event == "CLIENT_ACCOUNT_MISMATCH" ) then
local accountExpansionLevel = arg1;
local installationExpansionLevel = arg2;
if ( accountExpansionLevel == 1 ) then
GlueDialog_Show("CLIENT_ACCOUNT_MISMATCH", CLIENT_ACCOUNT_MISMATCH_BC);
else
GlueDialog_Show("CLIENT_ACCOUNT_MISMATCH", CLIENT_ACCOUNT_MISMATCH_LK);
end
elseif ( event == "CLIENT_TRIAL" ) then
GlueDialog_Show("CLIENT_TRIAL");
elseif ( event == "SCANDLL_ERROR" ) then
GlueDialog:Hide();
ScanDLLContinueAnyway();
AccountLoginUI:Show();
elseif ( event == "SCANDLL_FINISHED" ) then
if ( arg1 == "OK" ) then
GlueDialog:Hide();
AccountLoginUI:Show();
else
AccountLogin.hackURL = _G["SCANDLL_URL_"..arg1];
AccountLogin.hackName = arg2;
AccountLogin.hackType = arg1;
local formatString = _G["SCANDLL_MESSAGE_"..arg1];
if ( arg3 == 1 ) then
formatString = _G["SCANDLL_MESSAGE_HACKNOCONTINUE"];
end
local msg = format(formatString, AccountLogin.hackName, AccountLogin.hackURL);
if ( arg3 == 1 ) then
GlueDialog_Show("SCANDLL_HACKFOUND_NOCONTINUE", msg);
else
GlueDialog_Show("SCANDLL_HACKFOUND", msg);
end
PlaySoundFile("Sound\Creature\MobileAlertBot\MobileAlertBotIntruderAlert01.wav");
end
end
end

But i can't find exactly how this is called.

11
Miscellaneous / [QUESTION] New expansion id
« on: January 04, 2013, 05:55:50 pm »
Hi, i've been trying to implement a new expansion ID in 3.3.5a.

Until now I've implemented it correctly on the server and it startsup correctly, if I use an account marked as expansion 2 i can even log in.

The problem is, when i try to log in with an account marked as expansion 3 I just receive a message saying that I have an account flagged as lich king but i have no lich king data installed.

After some research I've seen that this is the standard message after LK for when an account expansion and client expansion mismatch, but i haven't found any clue about how to solve this.

Can anyone give a clue about that?

Thanks.

12
Tutorials / Re: [TUTORIAL] Sending Patches To The Client Through The WoW
« on: January 02, 2013, 03:40:24 pm »
I've compiled trinitycore with the patch, modified the wow.exe to allow the MPQ, made the patch and authserver loads it. But when I try to login I just get an unable to validate game version message and it does not go further.

I'm using 3.3.5a esES.

thanks.

13
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: October 14, 2012, 09:32:59 pm »
The project is live again.

http://reignofysera.org/forum

14
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: November 10, 2011, 07:31:19 am »
Good work with the post gorq!

PS: I'm also an admin from this project. now that i have an account I'll try to help here a bit.

15
Level Design / Re: [Question][New map] Name in server.
« on: November 10, 2011, 07:12:26 am »
Quote from: "-Dave"
Steff had a valid point, does it not work if you just copy the DBCs over?

I don't think it has much to do with dbc. I had the dame problem some time ago since I realidad thet the extractor didn't extractes my custom maps, so I put them into a Blizzard MPQ, reextracted maps and then it worked.

Also, I don't know if it will be the case, but i know that some people had problems with that when they had more than one language installed.

Hopee it helps.

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