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Messages - Jameyboor

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1
Miscellaneous / [QUESTION] Character creation screen
« on: April 27, 2014, 12:43:32 pm »
Hey,

I edited the charactercreate.xml and lua files in GlueXML but now I'm getting a WoW error :


Now, usually when I edit the XML or the Lua files and something goes wrong I get an ingame error message.. something like ( attempted to initialize 'foo', a nil value ) for example.

This time however, as you can see, I'm getting a WoW error, this happens when I try to select the "Human" race, what could cause this crash?

What I've done:
* Removed every class except a custom one, set it's id to 1.
* commented out 9 out of 10 class buttons
* commented out 0 out of 10 race buttons , < and ^ both in the XML file
* Removed every charbaseinfo row instead of human<->custom class
* removed for-loops inside the CharacterCreateEnumerateClasses and CharacterCreateEnumerateRaces to only load 1 race and class.

2
Miscellaneous / Re: [How to?] More realistic stealth (complex problem)
« on: April 25, 2014, 11:17:49 pm »
All visibility is handled by the server so you could just turn on visibility for stealthed units.

As for the target, just don't return a target if the target is in stealth

3
Miscellaneous / [QUESTION] WoW News
« on: April 23, 2014, 09:18:15 pm »
Good day,

Does anyone know how to change the News that's displayed on the Login Screen of WoW to show custom-made News instead?

Thanks in advance,
Jamey

4
Serverside Modding / Re: [QUESTION] Recognizing different Client.
« on: March 05, 2013, 06:26:49 pm »
Great, got my wanted edits, thanks guys.

5
Serverside Modding / [QUESTION] Recognizing different Client.
« on: March 04, 2013, 06:57:03 pm »
Hello everyone,

So, I got a custom WoW.exe that players need to play on the server if they want all the effects, anyways, I was just wondering:
How to make the Server ( Server-Side ) recognize that the player is playing the modified WoW.exe? I mean, can I change any data in WoW.exe that doesn't harm AND can be read by the Server? most straight forward one would be the build number right?

6
Tutorials / Re: [TUTORIAL] DBC editing: Spells
« on: January 05, 2013, 08:55:36 pm »
Like it, Good job, very useful aswell, also, not sure if I am necro'ing or not, can't see the year of release xD

7
Serverside Modding / Re: [QUESTION] Areatrigger
« on: December 20, 2012, 03:45:03 pm »
Quote from: "schlumpf"
Does the server know about the modified spell.dbc?
that is done by just adding it to the server .dbc right?

8
Serverside Modding / Re: [QUESTION] Areatrigger
« on: December 20, 2012, 02:59:25 pm »
Quote from: "schlumpf"
You should have the spell in your spell book, which is a nicer way to cast it.
Also, if there is no error given, it casted just fine. Most likely your spell is broken then.
I made a copy of Heroic Strike aswell one week ago, when I learned that it didnt show up in my spellbook, and when I casted it nothing happened aswell, so it's just something I am not doing the proper way instead of that the visual is broken.

9
Serverside Modding / Re: [QUESTION] Areatrigger
« on: December 20, 2012, 02:33:01 pm »
Quote from: "schlumpf"
Quote from: "Jameyboor"
didn't work aswell,
How did not working show?
I did .cast, it just did nothing, no error no visual just nothing

10
Serverside Modding / Re: [QUESTION] Areatrigger
« on: December 20, 2012, 01:08:42 pm »
I've duplicated http://www.wowhead.com/spell=50010 in spell.dbc and only the spell IDand changed column 111 cause the value stated : 61 and that value was an ID in ScreenEffect.dbc , I also duplicated the ghost effect from screeneffect.dbc and changed some parts, so I changed column 111 of my custom spell to = 800 ( my custom screeneffect ID) then I saved it, made a patch with screeneffect and spell.dbc in it, placed it in the wow/data/enGB folder, restarted everything and entered the world, did the .learn command but nothing happened ( no error message aswell) then I did .learn again and it said that I already knew this spell, then I tried .cast spellid, didn't work aswell, am I doing something wrong/missing a step?

^TrinityCore

11
Tutorials / Re: [TUTORIAL] Creating a shell of a class!
« on: December 20, 2012, 01:03:05 pm »
Quote from: "XxXGenesisXxX"
Quote from: "Jameyboor"
So, I managed to do the dbc part through taliis, problem now is when I use the cracker on my wow.exe it says its succesfull, though I dont got the interface/gluexml folder, I am kind of noobish when it comes to client editting so sorry if it's a dumb question.

I'm assuming you mean the gluexml folder isn't showing up. You have to extract it from the local patches. Extract all the GlueXML folders from these patches in this order:

locale-enXX.MPQ
patch-enXX.MPQ
patch-enXX-2.MPQ
patch-enXX-3.MPQ

The XX is the client region type like, enUS, enGB, enEU etc... In other words mine is the US version and looks like this:

locale-enUS.MPQ
patch-enUS.MPQ
patch-enUS-2.MPQ
patch-enUS-3.MPQ

this is what I meant, thank you.

12
Tutorials / Re: [TUTORIAL] Creating a shell of a class!
« on: December 20, 2012, 09:48:37 am »
So, I managed to do the dbc part through taliis, problem now is when I use the cracker on my wow.exe it says its succesfull, though I dont got the interface/gluexml folder, I am kind of noobish when it comes to client editting so sorry if it's a dumb question.

13
Tutorials / Re: [TUTORIAL] Creating a shell of a class!
« on: December 20, 2012, 09:28:44 am »
Quote from: "XxXGenesisXxX"
Quote from: "Jameyboor"
Well, I finally managed to open it trying all the available dbc editors, but now there are just 64 rows with in columnn 1 : 184 and 2 : 92 in all of them.

Covert is to CSV and edit it that way. If it still does the same then re-extract the file from the client because it's a dodgey file.
Okay, I'll try that, thanks.

14
Serverside Modding / Re: [QUESTION] Areatrigger
« on: December 20, 2012, 12:41:53 am »
thanks for replying and I know that the thing can be done in C++ and I know I can do it, it was the reality made by the black screen that concerns me.

15
Serverside Modding / Re: [QUESTION] Areatrigger
« on: December 19, 2012, 09:54:26 pm »
Quote from: "schlumpf"
I don't know about any other way. The guards attacking the player may cast them.
ScreenEffects are in a DBC.
Okay thanks man, I'm going to try it now.

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