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Author Topic: [QUESTION] Exporting/Converting vertex normals  (Read 878 times)

Sprucey

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[QUESTION] Exporting/Converting vertex normals
« on: March 24, 2014, 02:08:07 pm »
Hi guys!

I just started visiting and messing with my own patches only the other day, and gotten to a point where I'm relatively familiar, however I hit a snag when making and exporting my own models.

I'm following the process from the excellent tutorial, and can get my models in fine, however smoothing isn't being carried out properly, from what I assume is MirrorMachineQT, for whatever reason (I'm likely missing something, being new to this!)

I can get very simple smoothing exported by disabling MMQT's own and exporting the .obj from Blender with auto-smooth and the additional options ticked, and while that looks good in Blender, it comes through to the game smoothed, but without the auto-smoothing adjustments.

Is there anything special I have to do to get this working properly?

Thanks!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [QUESTION] Exporting/Converting vertex normals
« Reply #1 on: March 24, 2014, 02:21:09 pm »
Hello. Just disable vertex normals generation in your MirrorMachine. Models will look much more smoother.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sprucey

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Re: [QUESTION] Exporting/Converting vertex normals
« Reply #2 on: March 24, 2014, 02:48:05 pm »
That's what I've been doing, though it gives me default Blender smoothing and not the auto-smoothing with defined angles.

Will I have to manually setup smoothing groups to achieve what I want?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [QUESTION] Exporting/Converting vertex normals
« Reply #3 on: March 24, 2014, 03:47:00 pm »
I don't know what you want. Just apply smooth shading in Blender and be happy. Anyway, I don't understand you because I don't see any screenshots or other things that can explain what you want.  ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Sprucey

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Re: [QUESTION] Exporting/Converting vertex normals
« Reply #4 on: March 24, 2014, 04:10:42 pm »
Sorry, I guess it'd help!

The top is what I'm trying to achieve, the bottom is what Blender will give you, and will appear as after export.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »