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Messages - Hlkz

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Miscellaneous / Re: [QUESTION] Blizzard Downloader
« on: June 30, 2015, 11:21:37 pm »
Hi there!
First of all I love your guys and all your work, you got all my respect.

I'm noob in network stuff, happyhack you said:
Quote from: "happyhack"
I told u the tracker program is really bad, if u want to make it work fully u need to make one yourself or modify an existing bittorrent tracker.
Can you tell me what is missing in the tinytracker you made? (split peers var for multiple download?)
What do i risk using it for a working server?
Or can you give me a link or a name of an easy/simple opensource tracker that I can use for a working server?
Thanks in advance

Edit:
https://github.com/Hlkz/peertracker/com ... 266b8e762f
And it seems working for now.

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Tutorials / Re: [TUTORIAL] Sending Patches To The Client Through The WoW
« on: February 21, 2015, 06:24:11 pm »
Greetings $N
I updated the code for a recent TrinityCore version.

Here is the commit :
https://github.com/Hlkz/Acore/commit/82 ... 0e04542608

PS: Thank's so much for your work guys...

3
Noggit / Re: [RELEASE] Latest Version: SDL 1.3
« on: October 23, 2013, 02:02:41 pm »
(@Steff: yes kill me im blind)
wmo works for vmaps3 !
Some crash sometimes, trying to understand where do they come from.
Great job, thanks so much !

4
Noggit / Re: [QUESTION] VMaps on Customized Maps
« on: October 18, 2013, 01:23:50 pm »
Hi Steff, thanks for your answer, it's great if the fix is already made!
Closed means we can't test it now?
Can you give access to this version? Or it's better to wait for the release?

5
Noggit / Re: [QUESTION] VMaps on Customized Maps
« on: October 17, 2013, 05:27:26 pm »
It seams so easy to some of you, please can someone just fix this? I pay you!
For fixing noggit, fixing the extractor, or just helping me fix the vmaps with hex editor...
I beg you!

I tried to compile noggit, but cant even open it.
I tried to find the pos with 010 editor but didnt find anything.
And didnt find where to get the pos2 and pos3 in the extractor.

6
Noggit / Re: [QUESTION] VMaps on Customized Maps
« on: August 22, 2013, 04:10:06 am »
m2 work with the previous rev of vmap (vmap3)
(before this http ://github. com/TrinityCore/TrinityCore/commit/93d199f04382fe3c7f6f08f59fd2ad058568679a)

I am a very noob on c++, couldnt find where in this commit make it not work, but I think maybe we can downgrade some part of it?

7
edited

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Noggit / Re: [QUESTION] VMaps on Customized Maps
« on: July 15, 2013, 03:20:38 pm »
I got the problem too, with vmaps3.
With vmaps4, m2 dont work neither.

bugtracker/index.php?do=details&task_id=142
for the tracker (fail project and cant edit, sorry)

9
Hi, an issue with these vmaps4 too.
In my custom maps, vmo/m2 arent taken into account.
No LoS and blink moves us under buildings/trees, on the ground, like they were no wmo/m2.
My vmaps files for these maps are week. (1, 2ko)
When ignoring vmaps for others maps, same symptoms.

That issues come when I use NoggId to add a m2/mwo.
If just saving an existing adt there is no problem.
When I add just one model none of all models in the adt are taken into account.

Someone got an idea ?
Realy need your help, stuck in that for two weeks, trying everything.

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