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Author Topic: Addon included in MPQ?  (Read 955 times)

Big Bad Bot

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Addon included in MPQ?
« on: September 17, 2015, 02:10:47 am »
Hello again to everyone. I found an addon that I want to make included in a patch and force the users to have it activated. There's a way to integrate that bunch of folders, LUA and XML files in a MPQ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Chase

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Re: Addon included in MPQ?
« Reply #1 on: September 17, 2015, 04:12:27 am »
I haven't tried putting an addon right into the Interface Addons folder inside a patch, but if that doesn't work you can make FrameXML.toc load a custom lua file.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: Addon included in MPQ?
« Reply #2 on: September 17, 2015, 04:16:24 am »
You can try this method : viewtopic.php?f=61&t=7495
you put the cfg config dbc and your addon in the same mpq

if the player don't have the patch, he can't connecct.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Nupper

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Re: Addon included in MPQ?
« Reply #3 on: September 17, 2015, 12:32:20 pm »
Quote from: "Big Bad Bot"
Hello again to everyone. I found an addon that I want to make included in a patch and force the users to have it activated. There's a way to integrate that bunch of folders, LUA and XML files in a MPQ?
I had put addons into MPQ some do tend to Work :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »